struct st_winsys;
-struct st_buffer {
- struct st_device *st_dev;
-
- struct pipe_buffer *buffer;
+struct st_surface
+{
+ struct pipe_resource *texture;
+ unsigned face;
+ unsigned level;
+ unsigned zslice;
};
-struct st_context {
+struct st_context
+{
struct st_device *st_dev;
- struct pipe_context *real_pipe;
struct pipe_context *pipe;
struct cso_context *cso;
void *vs;
void *fs;
+ void *gs;
- struct pipe_texture *default_texture;
- struct pipe_texture *sampler_textures[PIPE_MAX_SAMPLERS];
+ struct pipe_resource *default_texture;
+ struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
unsigned num_vertex_buffers;
struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
unsigned num_vertex_elements;
struct pipe_vertex_element vertex_elements[PIPE_MAX_ATTRIBS];
+
+ struct pipe_framebuffer_state framebuffer;
};
-struct st_device {
- const struct st_winsys *st_ws;
+struct st_device
+{
+ /* FIXME: we also need to refcount for textures and surfaces... */
+ struct pipe_reference reference;
- struct pipe_screen *real_screen;
struct pipe_screen *screen;
-
- /* FIXME: we also need to refcount for textures and surfaces... */
- unsigned refcount;
};
-struct st_buffer *
-st_buffer_create(struct st_device *st_dev,
- unsigned alignment, unsigned usage, unsigned size);
-
-void
-st_buffer_destroy(struct st_buffer *st_buf);
+static INLINE struct pipe_surface *
+st_pipe_surface(struct st_surface *surface, unsigned usage)
+{
+ struct pipe_resource *texture = surface->texture;
+ struct pipe_screen *screen = texture->screen;
+ return screen->get_tex_surface(screen, texture, surface->face, surface->level, surface->zslice, usage);
+}
struct st_context *
st_context_create(struct st_device *st_dev);