struct st_winsys;
-struct st_buffer {
- struct st_device *st_dev;
-
- struct pipe_buffer *buffer;
+struct st_surface
+{
+ struct pipe_texture *texture;
+ unsigned face;
+ unsigned level;
+ unsigned zslice;
};
unsigned num_vertex_elements;
struct pipe_vertex_element vertex_elements[PIPE_MAX_ATTRIBS];
+
+ struct pipe_framebuffer_state framebuffer;
};
};
-struct st_buffer *
-st_buffer_create(struct st_device *st_dev,
- unsigned alignment, unsigned usage, unsigned size);
-
-void
-st_buffer_destroy(struct st_buffer *st_buf);
+static INLINE struct pipe_surface *
+st_pipe_surface(struct st_surface *surface, unsigned usage)
+{
+ struct pipe_texture *texture = surface->texture;
+ struct pipe_screen *screen = texture->screen;
+ return screen->get_tex_surface(screen, texture, surface->face, surface->level, surface->zslice, usage);
+}
struct st_context *
st_context_create(struct st_device *st_dev);