r600g: advertise 32 fragment shaders inputs, not 34
[mesa.git] / src / gallium / state_trackers / vdpau / Makefile
index 53378a9c1ff995c97c588e7465c8672a0c1aea29..e9cfc4c0e8581c5f3928fcfe26dfe9a8f3f4c6ad 100644 (file)
@@ -7,15 +7,19 @@ VDPAU_MAJOR = 1
 VDPAU_MINOR = 0
 LIBRARY_DEFINES = -DVER_MAJOR=$(VDPAU_MAJOR) -DVER_MINOR=$(VDPAU_MINOR) $(STATE_TRACKER_DEFINES)
 
-LIBRARY_INCLUDES = \
-       $(shell pkg-config --cflags-only-I vdpau) \
-       -I$(TOP)/src/gallium/winsys/g3dvl
+LIBRARY_INCLUDES = $(shell $(PKG_CONFIG) --cflags-only-I vdpau)
 
 C_SOURCES = htab.c \
            ftab.c \
            device.c \
            query.c \
-           surface.c
+           surface.c \
+           decode.c \
+           presentation.c \
+           bitmap.c \
+           output.c \
+           preemption.c \
+           mixer.c
 
 
 include ../../Makefile.template