if (!vmixer->noise_reduction.filter && !vmixer->sharpness.filter)
vlVdpSave4DelayedRendering(vmixer->device, destination_surface, &vmixer->cstate);
else {
- vl_compositor_render(&vmixer->cstate, compositor, dst->surface, &dst->dirty_area);
+ vl_compositor_render(&vmixer->cstate, compositor, dst->surface, &dst->dirty_area, true);
/* applying the noise reduction after scaling is actually not very
clever, but currently we should avoid to copy around the image