#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_sampler.h"
+#include "util/u_string.h"
#include "asm_filters.h"
VGint num_consts = (VGint)(long)(user_data);
struct vg_shader *shader;
- snprintf(buffer, 1023, convolution_asm, num_consts, num_consts / 2 + 1);
+ util_snprintf(buffer, 1023, convolution_asm, num_consts, num_consts / 2 + 1);
shader = shader_create_from_text(ctx->pipe, buffer, 200,
PIPE_SHADER_FRAGMENT);
switch(channel) {
case VG_RED:
- snprintf(buffer, 1023, lookup_single_asm, "xxxx");
+ util_snprintf(buffer, 1023, lookup_single_asm, "xxxx");
break;
case VG_GREEN:
- snprintf(buffer, 1023, lookup_single_asm, "yyyy");
+ util_snprintf(buffer, 1023, lookup_single_asm, "yyyy");
break;
case VG_BLUE:
- snprintf(buffer, 1023, lookup_single_asm, "zzzz");
+ util_snprintf(buffer, 1023, lookup_single_asm, "zzzz");
break;
case VG_ALPHA:
- snprintf(buffer, 1023, lookup_single_asm, "wwww");
+ util_snprintf(buffer, 1023, lookup_single_asm, "wwww");
break;
default:
debug_assert(!"Unknown color channel");