#include "vg_context.h"
#include "image.h"
+#include "api.h"
#include "renderer.h"
#include "shaders_cache.h"
#include "st_inlines.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#include "pipe/p_shader_tokens.h"
+#include "util/u_format.h"
#include "util/u_memory.h"
+#include "util/u_sampler.h"
+#include "util/u_string.h"
#include "asm_filters.h"
const void *const_buffer;
VGint const_buffer_len;
VGTilingMode tiling_mode;
- struct pipe_texture *extra_texture;
+ struct pipe_sampler_view *extra_texture_view;
};
-static INLINE struct pipe_texture *create_texture_1d(struct vg_context *ctx,
+static INLINE struct pipe_resource *create_texture_1d(struct vg_context *ctx,
const VGuint *color_data,
const VGint color_data_len)
{
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
- struct pipe_texture *tex = 0;
- struct pipe_texture templ;
+ struct pipe_resource *tex = 0;
+ struct pipe_resource templ;
memset(&templ, 0, sizeof(templ));
templ.target = PIPE_TEXTURE_1D;
- templ.format = PIPE_FORMAT_A8R8G8B8_UNORM;
+ templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
templ.last_level = 0;
- templ.width[0] = color_data_len;
- templ.height[0] = 1;
- templ.depth[0] = 1;
- pf_get_block(PIPE_FORMAT_A8R8G8B8_UNORM, &templ.block);
- templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
+ templ.width0 = color_data_len;
+ templ.height0 = 1;
+ templ.depth0 = 1;
+ templ.bind = PIPE_BIND_SAMPLER_VIEW;
- tex = screen->texture_create(screen, &templ);
+ tex = screen->resource_create(screen, &templ);
{ /* upload color_data */
struct pipe_transfer *transfer =
- screen->get_tex_transfer(screen, tex,
- 0, 0, 0,
- PIPE_TRANSFER_READ_WRITE ,
- 0, 0, tex->width[0], tex->height[0]);
- void *map = screen->transfer_map(screen, transfer);
+ pipe_get_transfer(pipe, tex,
+ 0, 0, 0,
+ PIPE_TRANSFER_READ_WRITE ,
+ 0, 0, tex->width0, tex->height0);
+ void *map = pipe->transfer_map(pipe, transfer);
memcpy(map, color_data, sizeof(VGint)*color_data_len);
- screen->transfer_unmap(screen, transfer);
- screen->tex_transfer_destroy(transfer);
+ pipe->transfer_unmap(pipe, transfer);
+ pipe->transfer_destroy(pipe, transfer);
}
return tex;
}
+static INLINE struct pipe_sampler_view *create_texture_1d_view(struct vg_context *ctx,
+ const VGuint *color_data,
+ const VGint color_data_len)
+{
+ struct pipe_context *pipe = ctx->pipe;
+ struct pipe_resource *texture;
+ struct pipe_sampler_view view_templ;
+ struct pipe_sampler_view *view;
+
+ texture = create_texture_1d(ctx, color_data, color_data_len);
+
+ if (!texture)
+ return NULL;
+
+ u_sampler_view_default_template(&view_templ, texture, texture->format);
+ view = pipe->create_sampler_view(pipe, texture, &view_templ);
+ /* want the texture to go away if the view is freed */
+ pipe_resource_reference(&texture, NULL);
+
+ return view;
+}
+
static INLINE struct pipe_surface * setup_framebuffer(struct vg_image *dst)
{
struct vg_context *ctx = vg_current_context();
struct pipe_context *pipe = ctx->pipe;
struct pipe_framebuffer_state fb;
struct pipe_surface *dst_surf = pipe->screen->get_tex_surface(
- pipe->screen, dst->texture, 0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_WRITE);
+ pipe->screen, dst->sampler_view->texture, 0, 0, 0,
+ PIPE_BIND_RENDER_TARGET);
/* drawing dest */
memset(&fb, 0, sizeof(fb));
struct vg_context *ctx = vg_current_context();
struct pipe_blend_state blend;
memset(&blend, 0, sizeof(blend));
- blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
- blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
- blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
if (ctx->state.vg.filter_channel_mask & VG_RED)
- blend.colormask |= PIPE_MASK_R;
+ blend.rt[0].colormask |= PIPE_MASK_R;
if (ctx->state.vg.filter_channel_mask & VG_GREEN)
- blend.colormask |= PIPE_MASK_G;
+ blend.rt[0].colormask |= PIPE_MASK_G;
if (ctx->state.vg.filter_channel_mask & VG_BLUE)
- blend.colormask |= PIPE_MASK_B;
+ blend.rt[0].colormask |= PIPE_MASK_B;
if (ctx->state.vg.filter_channel_mask & VG_ALPHA)
- blend.colormask |= PIPE_MASK_A;
- blend.blend_enable = 1;
+ blend.rt[0].colormask |= PIPE_MASK_A;
+ blend.rt[0].blend_enable = 0;
cso_set_blend(ctx->cso_context, &blend);
}
VGint param_bytes)
{
struct pipe_context *pipe = ctx->pipe;
- struct pipe_constant_buffer *cbuf = &ctx->filter.buffer;
+ struct pipe_resource **cbuf = &ctx->filter.buffer;
/* We always need to get a new buffer, to keep the drivers simple and
* avoid gratuitous rendering synchronization. */
- pipe_buffer_reference(&cbuf->buffer, NULL);
+ pipe_resource_reference(cbuf, NULL);
- cbuf->buffer = pipe_buffer_create(pipe->screen, 16,
- PIPE_BUFFER_USAGE_CONSTANT,
- param_bytes);
+ *cbuf = pipe_buffer_create(pipe->screen,
+ PIPE_BIND_CONSTANT_BUFFER,
+ param_bytes);
- if (cbuf->buffer) {
- st_no_flush_pipe_buffer_write(ctx, cbuf->buffer,
+ if (*cbuf) {
+ st_no_flush_pipe_buffer_write(ctx, *cbuf,
0, param_bytes, buffer);
}
- ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
}
static void setup_samplers(struct vg_context *ctx, struct filter_info *info)
{
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
- struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_sampler_state sampler[3];
int num_samplers = 0;
int num_textures = 0;
samplers[1] = NULL;
samplers[2] = NULL;
samplers[3] = NULL;
- textures[0] = NULL;
- textures[1] = NULL;
- textures[2] = NULL;
- textures[3] = NULL;
+ sampler_views[0] = NULL;
+ sampler_views[1] = NULL;
+ sampler_views[2] = NULL;
+ sampler_views[3] = NULL;
memset(&sampler[0], 0, sizeof(struct pipe_sampler_state));
sampler[0].wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
}
samplers[0] = &sampler[0];
- textures[0] = info->src->texture;
+ sampler_views[0] = info->src->sampler_view;
++num_samplers;
++num_textures;
- if (info->extra_texture) {
+ if (info->extra_texture_view) {
memcpy(&sampler[1], &sampler[0], sizeof(struct pipe_sampler_state));
samplers[1] = &sampler[1];
- textures[1] = info->extra_texture;
+ sampler_views[1] = info->extra_texture_view;
++num_samplers;
++num_textures;
}
cso_set_samplers(ctx->cso_context, num_samplers, (const struct pipe_sampler_state **)samplers);
- cso_set_sampler_textures(ctx->cso_context, num_textures, textures);
+ cso_set_fragment_sampler_views(ctx->cso_context, num_textures, sampler_views);
}
static struct vg_shader * setup_color_matrix(struct vg_context *ctx, void *user_data)
VGint num_consts = (VGint)(long)(user_data);
struct vg_shader *shader;
- snprintf(buffer, 1023, convolution_asm, num_consts, num_consts / 2 + 1);
+ util_snprintf(buffer, 1023, convolution_asm, num_consts, num_consts / 2 + 1);
shader = shader_create_from_text(ctx->pipe, buffer, 200,
PIPE_SHADER_FRAGMENT);
switch(channel) {
case VG_RED:
- snprintf(buffer, 1023, lookup_single_asm, "xxxx");
+ util_snprintf(buffer, 1023, lookup_single_asm, "xxxx");
break;
case VG_GREEN:
- snprintf(buffer, 1023, lookup_single_asm, "yyyy");
+ util_snprintf(buffer, 1023, lookup_single_asm, "yyyy");
break;
case VG_BLUE:
- snprintf(buffer, 1023, lookup_single_asm, "zzzz");
+ util_snprintf(buffer, 1023, lookup_single_asm, "zzzz");
break;
case VG_ALPHA:
- snprintf(buffer, 1023, lookup_single_asm, "wwww");
+ util_snprintf(buffer, 1023, lookup_single_asm, "wwww");
break;
default:
debug_assert(!"Unknown color channel");
cso_save_viewport(ctx->cso_context);
cso_save_blend(ctx->cso_context);
cso_save_samplers(ctx->cso_context);
- cso_save_sampler_textures(ctx->cso_context);
+ cso_save_fragment_sampler_views(ctx->cso_context);
dst_surf = setup_framebuffer(info->dst);
setup_viewport(info->dst);
setup_samplers(ctx, info);
renderer_draw_texture(ctx->renderer,
- info->src->texture,
+ info->src->sampler_view->texture,
info->dst->x, info->dst->y,
info->dst->x + info->dst->width,
info->dst->y + info->dst->height,
cso_restore_viewport(ctx->cso_context);
cso_restore_blend(ctx->cso_context);
cso_restore_samplers(ctx->cso_context);
- cso_restore_sampler_textures(ctx->cso_context);
+ cso_restore_fragment_sampler_views(ctx->cso_context);
vg_shader_destroy(ctx, shader);
pipe_surface_reference(&dst_surf, NULL);
}
-void vgColorMatrix(VGImage dst, VGImage src,
- const VGfloat * matrix)
+void vegaColorMatrix(VGImage dst, VGImage src,
+ const VGfloat * matrix)
{
struct vg_context *ctx = vg_current_context();
struct vg_image *d, *s;
info.const_buffer = matrix;
info.const_buffer_len = 20 * sizeof(VGfloat);
info.tiling_mode = VG_TILE_PAD;
- info.extra_texture = 0;
+ info.extra_texture_view = NULL;
execute_filter(ctx, &info);
}
return diff / width;
}
-void vgConvolve(VGImage dst, VGImage src,
- VGint kernelWidth, VGint kernelHeight,
- VGint shiftX, VGint shiftY,
- const VGshort * kernel,
- VGfloat scale,
- VGfloat bias,
- VGTilingMode tilingMode)
+void vegaConvolve(VGImage dst, VGImage src,
+ VGint kernelWidth, VGint kernelHeight,
+ VGint shiftX, VGint shiftY,
+ const VGshort * kernel,
+ VGfloat scale,
+ VGfloat bias,
+ VGTilingMode tilingMode)
{
struct vg_context *ctx = vg_current_context();
VGfloat *buffer;
info.const_buffer = buffer;
info.const_buffer_len = buffer_len * sizeof(VGfloat);
info.tiling_mode = tilingMode;
- info.extra_texture = 0;
+ info.extra_texture_view = NULL;
execute_filter(ctx, &info);
free(buffer);
}
-void vgSeparableConvolve(VGImage dst, VGImage src,
- VGint kernelWidth,
- VGint kernelHeight,
- VGint shiftX, VGint shiftY,
- const VGshort * kernelX,
- const VGshort * kernelY,
- VGfloat scale,
- VGfloat bias,
- VGTilingMode tilingMode)
+void vegaSeparableConvolve(VGImage dst, VGImage src,
+ VGint kernelWidth,
+ VGint kernelHeight,
+ VGint shiftX, VGint shiftY,
+ const VGshort * kernelX,
+ const VGshort * kernelY,
+ VGfloat scale,
+ VGfloat bias,
+ VGTilingMode tilingMode)
{
struct vg_context *ctx = vg_current_context();
VGshort *kernel;
}
}
-void vgGaussianBlur(VGImage dst, VGImage src,
- VGfloat stdDeviationX,
- VGfloat stdDeviationY,
- VGTilingMode tilingMode)
+void vegaGaussianBlur(VGImage dst, VGImage src,
+ VGfloat stdDeviationX,
+ VGfloat stdDeviationY,
+ VGTilingMode tilingMode)
{
struct vg_context *ctx = vg_current_context();
struct vg_image *d, *s;
info.const_buffer = buffer;
info.const_buffer_len = buffer_len * sizeof(VGfloat);
info.tiling_mode = tilingMode;
- info.extra_texture = 0;
+ info.extra_texture_view = NULL;
execute_filter(ctx, &info);
free(buffer);
free(kernel);
}
-void vgLookup(VGImage dst, VGImage src,
- const VGubyte * redLUT,
- const VGubyte * greenLUT,
- const VGubyte * blueLUT,
- const VGubyte * alphaLUT,
- VGboolean outputLinear,
- VGboolean outputPremultiplied)
+void vegaLookup(VGImage dst, VGImage src,
+ const VGubyte * redLUT,
+ const VGubyte * greenLUT,
+ const VGubyte * blueLUT,
+ const VGubyte * alphaLUT,
+ VGboolean outputLinear,
+ VGboolean outputPremultiplied)
{
struct vg_context *ctx = vg_current_context();
struct vg_image *d, *s;
VGuint color_data[256];
VGint i;
- struct pipe_texture *lut_texture;
+ struct pipe_sampler_view *lut_texture_view;
VGfloat buffer[4];
struct filter_info info;
color_data[i] = blueLUT[i] << 24 | greenLUT[i] << 16 |
redLUT[i] << 8 | alphaLUT[i];
}
- lut_texture = create_texture_1d(ctx, color_data, 255);
+ lut_texture_view = create_texture_1d_view(ctx, color_data, 255);
buffer[0] = 0.f;
buffer[1] = 0.f;
info.const_buffer = buffer;
info.const_buffer_len = 4 * sizeof(VGfloat);
info.tiling_mode = VG_TILE_PAD;
- info.extra_texture = lut_texture;
+ info.extra_texture_view = lut_texture_view;
execute_filter(ctx, &info);
- pipe_texture_reference(&lut_texture, NULL);
+ pipe_sampler_view_reference(&lut_texture_view, NULL);
}
-void vgLookupSingle(VGImage dst, VGImage src,
- const VGuint * lookupTable,
- VGImageChannel sourceChannel,
- VGboolean outputLinear,
- VGboolean outputPremultiplied)
+void vegaLookupSingle(VGImage dst, VGImage src,
+ const VGuint * lookupTable,
+ VGImageChannel sourceChannel,
+ VGboolean outputLinear,
+ VGboolean outputPremultiplied)
{
struct vg_context *ctx = vg_current_context();
struct vg_image *d, *s;
- struct pipe_texture *lut_texture;
+ struct pipe_sampler_view *lut_texture_view;
VGfloat buffer[4];
struct filter_info info;
VGuint color_data[256];
color_data[i] = blue << 24 | green << 16 |
red << 8 | alpha;
}
- lut_texture = create_texture_1d(ctx, color_data, 256);
+ lut_texture_view = create_texture_1d_view(ctx, color_data, 256);
buffer[0] = 0.f;
buffer[1] = 0.f;
info.const_buffer = buffer;
info.const_buffer_len = 4 * sizeof(VGfloat);
info.tiling_mode = VG_TILE_PAD;
- info.extra_texture = lut_texture;
+ info.extra_texture_view = lut_texture_view;
execute_filter(ctx, &info);
- pipe_texture_reference(&lut_texture, NULL);
+ pipe_sampler_view_reference(&lut_texture_view, NULL);
}