tex = screen->resource_create(screen, &templ);
{ /* upload color_data */
- struct pipe_transfer *transfer =
- pipe_get_transfer(pipe, tex,
+ struct pipe_transfer *transfer;
+ void *map =
+ pipe_transfer_map(pipe, tex,
0, 0,
PIPE_TRANSFER_READ_WRITE ,
- 0, 0, tex->width0, tex->height0);
- void *map = pipe->transfer_map(pipe, transfer);
+ 0, 0, tex->width0, tex->height0,
+ &transfer);
memcpy(map, color_data, sizeof(VGint)*color_data_len);
pipe->transfer_unmap(pipe, transfer);
- pipe->transfer_destroy(pipe, transfer);
}
return tex;
case VG_TILE_FILL:
tex_wrap = PIPE_TEX_WRAP_CLAMP_TO_BORDER;
/* copy border color */
- memcpy(sampler.border_color, ctx->state.vg.tile_fill_color,
+ memcpy(sampler.border_color.f, ctx->state.vg.tile_fill_color,
sizeof(sampler.border_color));
break;
case VG_TILE_PAD:
vg_validate_state(ctx);
buffer_len = 8 + 2 * 4 * kernel_size;
- buffer = (VGfloat*)malloc(buffer_len * sizeof(VGfloat));
+ buffer = malloc(buffer_len * sizeof(VGfloat));
buffer[0] = 0.f;
buffer[1] = 1.f;
stdDeviationX, stdDeviationY);
buffer_len = 8 + 2 * 4 * kernel_size;
- buffer = (VGfloat*)malloc(buffer_len * sizeof(VGfloat));
+ buffer = malloc(buffer_len * sizeof(VGfloat));
buffer[0] = 0.f;
buffer[1] = 1.f;