tex = screen->resource_create(screen, &templ);
{ /* upload color_data */
- struct pipe_transfer *transfer =
- pipe_get_transfer(pipe, tex,
+ struct pipe_transfer *transfer;
+ void *map =
+ pipe_transfer_map(pipe, tex,
0, 0,
PIPE_TRANSFER_READ_WRITE ,
- 0, 0, tex->width0, tex->height0);
- void *map = pipe->transfer_map(pipe, transfer);
+ 0, 0, tex->width0, tex->height0,
+ &transfer);
memcpy(map, color_data, sizeof(VGint)*color_data_len);
pipe->transfer_unmap(pipe, transfer);
- pipe->transfer_destroy(pipe, transfer);
}
return tex;