#include "VG/openvg.h"
#include "mask.h"
+#include "api.h"
+#include "handle.h"
#include "renderer.h"
#include "vg_context.h"
#include "pipe/p_context.h"
-#include "util/u_inlines.h"
-#include "util/u_pack_color.h"
-#include "util/u_draw_quad.h"
-#include "util/u_memory.h"
-
-
-#define DISABLE_1_1_MASKING 1
-
-/**
- * Draw a screen-aligned quadrilateral.
- * Coords are window coords with y=0=bottom. These coords will be transformed
- * by the vertex shader and viewport transform.
- */
-static void
-draw_clear_quad(struct vg_context *st,
- float x0, float y0, float x1, float y1, float z,
- const VGfloat color[4])
-{
- struct pipe_context *pipe = st->pipe;
- struct pipe_buffer *buf;
- VGuint i;
-
- /* positions */
- st->clear.vertices[0][0][0] = x0;
- st->clear.vertices[0][0][1] = y0;
-
- st->clear.vertices[1][0][0] = x1;
- st->clear.vertices[1][0][1] = y0;
-
- st->clear.vertices[2][0][0] = x1;
- st->clear.vertices[2][0][1] = y1;
-
- st->clear.vertices[3][0][0] = x0;
- st->clear.vertices[3][0][1] = y1;
-
- /* same for all verts: */
- for (i = 0; i < 4; i++) {
- st->clear.vertices[i][0][2] = z;
- st->clear.vertices[i][0][3] = 1.0;
- st->clear.vertices[i][1][0] = color[0];
- st->clear.vertices[i][1][1] = color[1];
- st->clear.vertices[i][1][2] = color[2];
- st->clear.vertices[i][1][3] = color[3];
- }
-
-
- /* put vertex data into vbuf */
- buf = pipe_user_buffer_create(pipe->screen,
- st->clear.vertices,
- sizeof(st->clear.vertices));
-
-
- /* draw */
- if (buf) {
- util_draw_vertex_buffer(pipe, buf, 0,
- PIPE_PRIM_TRIANGLE_FAN,
- 4, /* verts */
- 2); /* attribs/vert */
-
- pipe_buffer_reference(&buf, NULL);
- }
-}
-
-/**
- * Do vgClear by drawing a quadrilateral.
- */
-static void
-clear_with_quad(struct vg_context *st, float x0, float y0,
- float width, float height, const VGfloat clear_color[4])
-{
- VGfloat x1, y1;
-
- vg_validate_state(st);
-
- x1 = x0 + width;
- y1 = y0 + height;
-
- /*
- printf("%s %f,%f %f,%f\n", __FUNCTION__,
- x0, y0,
- x1, y1);
- */
-
- if (st->pipe->screen && st->pipe->screen->update_buffer)
- st->pipe->screen->update_buffer( st->pipe->screen,
- st->pipe->priv );
-
- cso_save_blend(st->cso_context);
- cso_save_rasterizer(st->cso_context);
- cso_save_fragment_shader(st->cso_context);
- cso_save_vertex_shader(st->cso_context);
-
- /* blend state: RGBA masking */
- {
- struct pipe_blend_state blend;
- memset(&blend, 0, sizeof(blend));
- blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
- blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
- blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend.rt[0].colormask = PIPE_MASK_RGBA;
- cso_set_blend(st->cso_context, &blend);
- }
-
- cso_set_rasterizer(st->cso_context, &st->clear.raster);
-
- cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
- cso_set_vertex_shader_handle(st->cso_context, vg_clear_vs(st));
-
- /* draw quad matching scissor rect (XXX verify coord round-off) */
- draw_clear_quad(st, x0, y0, x1, y1, 0, clear_color);
-
- /* Restore pipe state */
- cso_restore_blend(st->cso_context);
- cso_restore_rasterizer(st->cso_context);
- cso_restore_fragment_shader(st->cso_context);
- cso_restore_vertex_shader(st->cso_context);
-}
-
-
-void vgMask(VGHandle mask, VGMaskOperation operation,
- VGint x, VGint y,
- VGint width, VGint height)
+void vegaMask(VGHandle mask, VGMaskOperation operation,
+ VGint x, VGint y,
+ VGint width, VGint height)
{
struct vg_context *ctx = vg_current_context();
mask_fill(x, y, width, height, 0.f);
} else if (operation == VG_FILL_MASK) {
mask_fill(x, y, width, height, 1.f);
- } else if (vg_object_is_valid((void*)mask, VG_OBJECT_IMAGE)) {
- struct vg_image *image = (struct vg_image *)mask;
+ } else if (vg_object_is_valid(mask, VG_OBJECT_IMAGE)) {
+ struct vg_image *image = handle_to_image(mask);
mask_using_image(image, operation, x, y, width, height);
- } else if (vg_object_is_valid((void*)mask, VG_OBJECT_MASK)) {
-#if DISABLE_1_1_MASKING
- return;
-#else
- struct vg_mask_layer *layer = (struct vg_mask_layer *)mask;
+ } else if (vg_object_is_valid(mask, VG_OBJECT_MASK)) {
+ struct vg_mask_layer *layer = handle_to_masklayer(mask);
mask_using_layer(layer, operation, x, y, width, height);
-#endif
} else {
vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
}
}
-void vgClear(VGint x, VGint y,
- VGint width, VGint height)
+void vegaClear(VGint x, VGint y,
+ VGint width, VGint height)
{
struct vg_context *ctx = vg_current_context();
- struct pipe_framebuffer_state *fb;
+ struct st_framebuffer *stfb = ctx->draw_buffer;
if (width <= 0 || height <= 0) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
ctx->state.vg.clear_color[3]);
#endif
- fb = &ctx->state.g3d.fb;
/* check for a whole surface clear */
if (!ctx->state.vg.scissoring &&
- (x == 0 && y == 0 && width == fb->width && height == fb->height)) {
+ (x == 0 && y == 0 && width == stfb->width && height == stfb->height)) {
+ union pipe_color_union clear_color;
+ clear_color.f[0] = ctx->state.vg.clear_color[0];
+ clear_color.f[1] = ctx->state.vg.clear_color[1];
+ clear_color.f[2] = ctx->state.vg.clear_color[2];
+ clear_color.f[3] = ctx->state.vg.clear_color[3];
ctx->pipe->clear(ctx->pipe, PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL,
- ctx->state.vg.clear_color, 1., 0);
- } else {
- clear_with_quad(ctx, x, y, width, height, ctx->state.vg.clear_color);
+ &clear_color, 1., 0);
+ } else if (renderer_clear_begin(ctx->renderer)) {
+ /* XXX verify coord round-off */
+ renderer_clear(ctx->renderer, x, y, width, height, ctx->state.vg.clear_color);
+ renderer_clear_end(ctx->renderer);
}
}
#ifdef OPENVG_VERSION_1_1
-void vgRenderToMask(VGPath path,
- VGbitfield paintModes,
- VGMaskOperation operation)
+void vegaRenderToMask(VGPath path,
+ VGbitfield paintModes,
+ VGMaskOperation operation)
{
struct vg_context *ctx = vg_current_context();
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
- if (!vg_object_is_valid((void*)path, VG_OBJECT_PATH)) {
+ if (!vg_object_is_valid(path, VG_OBJECT_PATH)) {
vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
return;
}
-#if DISABLE_1_1_MASKING
- return;
-#endif
-
vg_validate_state(ctx);
- mask_render_to((struct path *)path, paintModes, operation);
+ mask_render_to(handle_to_path(path), paintModes, operation);
}
-VGMaskLayer vgCreateMaskLayer(VGint width, VGint height)
+VGMaskLayer vegaCreateMaskLayer(VGint width, VGint height)
{
struct vg_context *ctx = vg_current_context();
if (width <= 0 || height <= 0 ||
- width > vgGeti(VG_MAX_IMAGE_WIDTH) ||
- height > vgGeti(VG_MAX_IMAGE_HEIGHT)) {
+ width > vegaGeti(VG_MAX_IMAGE_WIDTH) ||
+ height > vegaGeti(VG_MAX_IMAGE_HEIGHT)) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return VG_INVALID_HANDLE;
}
- return (VGMaskLayer)mask_layer_create(width, height);
+ return masklayer_to_handle(mask_layer_create(width, height));
}
-void vgDestroyMaskLayer(VGMaskLayer maskLayer)
+void vegaDestroyMaskLayer(VGMaskLayer maskLayer)
{
struct vg_mask_layer *mask = 0;
struct vg_context *ctx = vg_current_context();
vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
return;
}
- if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) {
+ if (!vg_object_is_valid(maskLayer, VG_OBJECT_MASK)) {
vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
return;
}
- mask = (struct vg_mask_layer *)maskLayer;
+ mask = handle_to_masklayer(maskLayer);
mask_layer_destroy(mask);
}
-void vgFillMaskLayer(VGMaskLayer maskLayer,
- VGint x, VGint y,
- VGint width, VGint height,
- VGfloat value)
+void vegaFillMaskLayer(VGMaskLayer maskLayer,
+ VGint x, VGint y,
+ VGint width, VGint height,
+ VGfloat value)
{
struct vg_mask_layer *mask = 0;
struct vg_context *ctx = vg_current_context();
return;
}
- if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) {
+ if (!vg_object_is_valid(maskLayer, VG_OBJECT_MASK)) {
vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
return;
}
- mask = (struct vg_mask_layer*)maskLayer;
+ mask = handle_to_masklayer(maskLayer);
if (x + width > mask_layer_width(mask) ||
y + height > mask_layer_height(mask)) {
return;
}
-#if DISABLE_1_1_MASKING
- return;
-#endif
+ vg_validate_state(ctx);
+
mask_layer_fill(mask, x, y, width, height, value);
}
-void vgCopyMask(VGMaskLayer maskLayer,
- VGint sx, VGint sy,
- VGint dx, VGint dy,
- VGint width, VGint height)
+void vegaCopyMask(VGMaskLayer maskLayer,
+ VGint sx, VGint sy,
+ VGint dx, VGint dy,
+ VGint width, VGint height)
{
struct vg_context *ctx = vg_current_context();
struct vg_mask_layer *mask = 0;
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
- if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) {
+ if (!vg_object_is_valid(maskLayer, VG_OBJECT_MASK)) {
vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
return;
}
-#if DISABLE_1_1_MASKING
- return;
-#endif
+ vg_validate_state(ctx);
- mask = (struct vg_mask_layer*)maskLayer;
+ mask = handle_to_masklayer(maskLayer);
mask_copy(mask, sx, sy, dx, dy, width, height);
}