#include "vg_context.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
-#include "pipe/internal/p_winsys_screen.h" /* for winsys->update_buffer */
+#include "util/u_inlines.h"
#include "util/u_pack_color.h"
#include "util/u_draw_quad.h"
/* draw */
if (buf) {
+ cso_set_vertex_elements(st->cso_context, 2, st->velems);
+
util_draw_vertex_buffer(pipe, buf, 0,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
x1, y1);
*/
- if (st->pipe->winsys && st->pipe->winsys->update_buffer)
- st->pipe->winsys->update_buffer( st->pipe->winsys,
+ if (st->pipe->screen && st->pipe->screen->update_buffer)
+ st->pipe->screen->update_buffer( st->pipe->screen,
st->pipe->priv );
cso_save_blend(st->cso_context);
{
struct pipe_blend_state blend;
memset(&blend, 0, sizeof(blend));
- blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
- blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
- blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend.colormask |= PIPE_MASK_R;
- blend.colormask |= PIPE_MASK_G;
- blend.colormask |= PIPE_MASK_B;
- blend.colormask |= PIPE_MASK_A;
+ blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.rt[0].colormask = PIPE_MASK_RGBA;
cso_set_blend(st->cso_context, &blend);
}