#include "vg_context.h"
#include "pipe/p_context.h"
#include "pipe/p_inlines.h"
-#include "pipe/internal/p_winsys_screen.h" /* for winsys->update_buffer */
#include "util/u_pack_color.h"
#include "util/u_draw_quad.h"
x1, y1);
*/
- if (st->pipe->winsys && st->pipe->winsys->update_buffer)
- st->pipe->winsys->update_buffer( st->pipe->winsys,
+ if (st->pipe->screen && st->pipe->screen->update_buffer)
+ st->pipe->screen->update_buffer( st->pipe->screen,
st->pipe->priv );
cso_save_blend(st->cso_context);