#include "VG/openvg.h"
#include "vg_context.h"
+#include "api.h"
/* Hardware Queries */
-VGHardwareQueryResult vgHardwareQuery(VGHardwareQueryType key,
- VGint setting)
+VGHardwareQueryResult vegaHardwareQuery(VGHardwareQueryType key,
+ VGint setting)
{
struct vg_context *ctx = vg_current_context();
}
/* Renderer and Extension Information */
-const VGubyte *vgGetString(VGStringID name)
+const VGubyte *vegaGetString(VGStringID name)
{
struct vg_context *ctx = vg_current_context();
- static const VGubyte *vendor = (VGubyte *)"Tungsten Graphics, Inc";
- static const VGubyte *renderer = (VGubyte *)"Vega OpenVG 1.0";
- static const VGubyte *version = (VGubyte *)"1.0";
+ static const VGubyte *vendor = (VGubyte *)"VMware, Inc.";
+ static const VGubyte *renderer = (VGubyte *)"Vega OpenVG 1.1";
+ static const VGubyte *version = (VGubyte *)"1.1";
if (!ctx)
return NULL;