if (paintModes & VG_STROKE_PATH) {
ctx->state.vg.stroke_paint = handle_to_paint(paint);
}
+
+ ctx->state.dirty |= PAINT_DIRTY;
}
VGPaint vegaGetPaint(VGPaintMode paintMode)
void vegaSetColor(VGPaint paint, VGuint rgba)
{
struct vg_context *ctx = vg_current_context();
+ struct vg_paint *p;
if (paint == VG_INVALID_HANDLE) {
vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
return;
}
- paint_set_colori(handle_to_paint(paint), rgba);
+ p = handle_to_paint(paint);
+ paint_set_colori(p, rgba);
+
+ if (ctx->state.vg.fill_paint == p ||
+ ctx->state.vg.stroke_paint == p)
+ ctx->state.dirty |= PAINT_DIRTY;
}
VGuint vegaGetColor(VGPaint paint)