#include "vg_context.h"
#include "paint.h"
#include "image.h"
+#include "api.h"
-VGPaint vgCreatePaint(void)
+VGPaint vegaCreatePaint(void)
{
return (VGPaint) paint_create(vg_current_context());
}
-void vgDestroyPaint(VGPaint p)
+void vegaDestroyPaint(VGPaint p)
{
struct vg_context *ctx = vg_current_context();
struct vg_paint *paint;
paint_destroy(paint);
}
-void vgSetPaint(VGPaint paint, VGbitfield paintModes)
+void vegaSetPaint(VGPaint paint, VGbitfield paintModes)
{
struct vg_context *ctx = vg_current_context();
}
}
-VGPaint vgGetPaint(VGPaintMode paintMode)
+VGPaint vegaGetPaint(VGPaintMode paintMode)
{
struct vg_context *ctx = vg_current_context();
VGPaint paint = VG_INVALID_HANDLE;
return paint;
}
-void vgSetColor(VGPaint paint, VGuint rgba)
+void vegaSetColor(VGPaint paint, VGuint rgba)
{
struct vg_context *ctx = vg_current_context();
}
}
-VGuint vgGetColor(VGPaint paint)
+VGuint vegaGetColor(VGPaint paint)
{
struct vg_context *ctx = vg_current_context();
struct vg_paint *p;
return paint_colori(p);
}
-void vgPaintPattern(VGPaint paint, VGImage pattern)
+void vegaPaintPattern(VGPaint paint, VGImage pattern)
{
struct vg_context *ctx = vg_current_context();