#ifndef ASM_FILL_H
#define ASM_FILL_H
-static const char solid_fill_asm[] =
- "MOV %s, CONST[0]\n";
-
-
-static const char linear_grad_asm[] =
- "MOV TEMP[0].xy, IN[0]\n"
- "MOV TEMP[0].z, CONST[1].yyyy\n"
- "DP3 TEMP[1], CONST[2], TEMP[0]\n"
- "DP3 TEMP[2], CONST[3], TEMP[0]\n"
- "DP3 TEMP[3], CONST[4], TEMP[0]\n"
- "RCP TEMP[3], TEMP[3]\n"
- "MUL TEMP[1], TEMP[1], TEMP[3]\n"
- "MUL TEMP[2], TEMP[2], TEMP[3]\n"
- "MOV TEMP[4].x, TEMP[1]\n"
- "MOV TEMP[4].y, TEMP[2]\n"
- "MUL TEMP[0], CONST[0].yyyy, TEMP[4].yyyy\n"
- "MAD TEMP[1], CONST[0].xxxx, TEMP[4].xxxx, TEMP[0]\n"
- "MUL TEMP[2], TEMP[1], CONST[0].zzzz\n"
- "TEX %s, TEMP[2], SAMP[0], 1D\n";
-
-static const char radial_grad_asm[] =
- "MOV TEMP[0].xy, IN[0]\n"
- "MOV TEMP[0].z, CONST[1].yyyy\n"
- "DP3 TEMP[1], CONST[2], TEMP[0]\n"
- "DP3 TEMP[2], CONST[3], TEMP[0]\n"
- "DP3 TEMP[3], CONST[4], TEMP[0]\n"
- "RCP TEMP[3], TEMP[3]\n"
- "MUL TEMP[1], TEMP[1], TEMP[3]\n"
- "MUL TEMP[2], TEMP[2], TEMP[3]\n"
- "MOV TEMP[5].x, TEMP[1]\n"
- "MOV TEMP[5].y, TEMP[2]\n"
- "MUL TEMP[0], CONST[0].yyyy, TEMP[5].yyyy\n"
- "MAD TEMP[1], CONST[0].xxxx, TEMP[5].xxxx, TEMP[0]\n"
- "ADD TEMP[1], TEMP[1], TEMP[1]\n"
- "MUL TEMP[3], TEMP[5].yyyy, TEMP[5].yyyy\n"
- "MAD TEMP[4], TEMP[5].xxxx, TEMP[5].xxxx, TEMP[3]\n"
- "MOV TEMP[4], -TEMP[4]\n"
- "MUL TEMP[2], CONST[0].zzzz, TEMP[4]\n"
- "MUL TEMP[0], CONST[1].wwww, TEMP[2]\n"
- "MUL TEMP[3], TEMP[1], TEMP[1]\n"
- "SUB TEMP[2], TEMP[3], TEMP[0]\n"
- "RSQ TEMP[2], |TEMP[2]|\n"
- "RCP TEMP[2], TEMP[2]\n"
- "SUB TEMP[1], TEMP[2], TEMP[1]\n"
- "ADD TEMP[0], CONST[0].zzzz, CONST[0].zzzz\n"
- "RCP TEMP[0], TEMP[0]\n"
- "MUL TEMP[2], TEMP[1], TEMP[0]\n"
- "TEX %s, TEMP[2], SAMP[0], 1D\n";
-
-static const char pattern_asm[] =
- "MOV TEMP[0].xy, IN[0]\n"
- "MOV TEMP[0].z, CONST[1].yyyy\n"
- "DP3 TEMP[1], CONST[2], TEMP[0]\n"
- "DP3 TEMP[2], CONST[3], TEMP[0]\n"
- "DP3 TEMP[3], CONST[4], TEMP[0]\n"
- "RCP TEMP[3], TEMP[3]\n"
- "MUL TEMP[1], TEMP[1], TEMP[3]\n"
- "MUL TEMP[2], TEMP[2], TEMP[3]\n"
- "MOV TEMP[4].x, TEMP[1]\n"
- "MOV TEMP[4].y, TEMP[2]\n"
- "RCP TEMP[0], CONST[1].zwzw\n"
- "MOV TEMP[1], TEMP[4]\n"
- "MUL TEMP[1].x, TEMP[1], TEMP[0]\n"
- "MUL TEMP[1].y, TEMP[1], TEMP[0]\n"
- "TEX %s, TEMP[1], SAMP[0], 2D\n";
-
-
-static const char mask_asm[] =
- "TEX TEMP[1], IN[0], SAMP[1], 2D\n"
- "MUL TEMP[0].w, TEMP[0].wwww, TEMP[1].wwww\n"
- "MOV %s, TEMP[0]\n";
-
-
-static const char image_normal_asm[] =
- "TEX %s, IN[1], SAMP[3], 2D\n";
-
-static const char image_multiply_asm[] =
- "TEX TEMP[1], IN[1], SAMP[3], 2D\n"
- "MUL %s, TEMP[0], TEMP[1]\n";
-
-static const char image_stencil_asm[] =
- "TEX TEMP[1], IN[1], SAMP[3], 2D\n"
- "MUL %s, TEMP[0], TEMP[1]\n";
-
-
-#define EXTENDED_BLEND_OVER \
- "SUB TEMP[3], CONST[1].yyyy, TEMP[1].wwww\n" \
- "SUB TEMP[4], CONST[1].yyyy, TEMP[0].wwww\n" \
- "MUL TEMP[3], TEMP[0], TEMP[3]\n" \
- "MUL TEMP[4], TEMP[1], TEMP[4]\n" \
- "ADD TEMP[3], TEMP[3], TEMP[4]\n"
-
-static const char blend_multiply_asm[] =
- "TEX TEMP[1], IN[0], SAMP[2], 2D\n"
- EXTENDED_BLEND_OVER
- "MUL TEMP[4], TEMP[0], TEMP[1]\n"
- "ADD TEMP[1], TEMP[4], TEMP[3]\n"/*result.rgb*/
- "MUL TEMP[2], TEMP[0].wwww, TEMP[1].wwww\n"
- "ADD TEMP[3], TEMP[0].wwww, TEMP[1].wwww\n"
- "SUB TEMP[1].w, TEMP[3], TEMP[2]\n"
- "MOV %s, TEMP[1]\n";
-#if 1
-static const char blend_screen_asm[] =
- "TEX TEMP[1], IN[0], SAMP[2], 2D\n"
- "ADD TEMP[3], TEMP[0], TEMP[1]\n"
- "MUL TEMP[2], TEMP[0], TEMP[1]\n"
- "SUB %s, TEMP[3], TEMP[2]\n";
-#else
-static const char blend_screen_asm[] =
- "TEX TEMP[1], IN[0], SAMP[2], 2D\n"
- "MOV %s, TEMP[1]\n";
-#endif
-
-static const char blend_darken_asm[] =
- "TEX TEMP[1], IN[0], SAMP[2], 2D\n"
- EXTENDED_BLEND_OVER
- "MUL TEMP[4], TEMP[0], TEMP[1].wwww\n"
- "MUL TEMP[5], TEMP[1], TEMP[0].wwww\n"
- "MIN TEMP[4], TEMP[4], TEMP[5]\n"
- "ADD TEMP[1], TEMP[3], TEMP[4]\n"
- "MUL TEMP[2], TEMP[0].wwww, TEMP[1].wwww\n"
- "ADD TEMP[3], TEMP[0].wwww, TEMP[1].wwww\n"
- "SUB TEMP[1].w, TEMP[3], TEMP[2]\n"
- "MOV %s, TEMP[1]\n";
-
-static const char blend_lighten_asm[] =
- "TEX TEMP[1], IN[0], SAMP[2], 2D\n"
- EXTENDED_BLEND_OVER
- "MUL TEMP[4], TEMP[0], TEMP[1].wwww\n"
- "MUL TEMP[5], TEMP[1], TEMP[0].wwww\n"
- "MAX TEMP[4], TEMP[4], TEMP[5]\n"
- "ADD TEMP[1], TEMP[3], TEMP[4]\n"
- "MUL TEMP[2], TEMP[0].wwww, TEMP[1].wwww\n"
- "ADD TEMP[3], TEMP[0].wwww, TEMP[1].wwww\n"
- "SUB TEMP[1].w, TEMP[3], TEMP[2]\n"
- "MOV %s, TEMP[1]\n";
-
-
-static const char premultiply_asm[] =
- "MUL TEMP[0].xyz, TEMP[0], TEMP[0].wwww\n";
-
-static const char unpremultiply_asm[] =
- "TEX TEMP[0], IN[0], SAMP[1], 2D\n";
-
-
-static const char color_bw_asm[] =
- "ADD TEMP[1], CONST[1].yyyy, CONST[1].yyyy\n"
- "RCP TEMP[2], TEMP[1]\n"
- "ADD TEMP[1], CONST[1].yyyy, TEMP[2]\n"
- "ADD TEMP[2].x, TEMP[0].xxxx, TEMP[0].yyyy\n"
- "ADD TEMP[2].x, TEMP[0].zzzz, TEMP[0].xxxx\n"
- "SGE TEMP[0].xyz, TEMP[2].xxxx, TEMP[1]\n"
- "SGE TEMP[0].w, TEMP[0].wwww, TEMP[2].yyyy\n"
- "MOV %s, TEMP[0]\n";
+#include "tgsi/tgsi_ureg.h"
+
+typedef void (* ureg_func)( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant);
+
+static INLINE void
+solid_fill( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ ureg_MOV(ureg, *out, constant[2]);
+}
+
+/**
+ * Perform frag-coord-to-paint-coord transform. The transformation is in
+ * CONST[4..6].
+ */
+#define PAINT_TRANSFORM \
+ ureg_MOV(ureg, ureg_writemask(temp[0], TGSI_WRITEMASK_XY), in[0]); \
+ ureg_MOV(ureg, \
+ ureg_writemask(temp[0], TGSI_WRITEMASK_Z), \
+ ureg_scalar(constant[3], TGSI_SWIZZLE_Y)); \
+ ureg_DP3(ureg, temp[1], constant[4], ureg_src(temp[0])); \
+ ureg_DP3(ureg, temp[2], constant[5], ureg_src(temp[0])); \
+ ureg_DP3(ureg, temp[3], constant[6], ureg_src(temp[0])); \
+ ureg_RCP(ureg, temp[3], ureg_src(temp[3])); \
+ ureg_MUL(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[3])); \
+ ureg_MUL(ureg, temp[2], ureg_src(temp[2]), ureg_src(temp[3])); \
+ ureg_MOV(ureg, \
+ ureg_writemask(temp[4], TGSI_WRITEMASK_X), \
+ ureg_src(temp[1])); \
+ ureg_MOV(ureg, \
+ ureg_writemask(temp[4], TGSI_WRITEMASK_Y), \
+ ureg_src(temp[2]));
+
+static INLINE void
+linear_grad( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ PAINT_TRANSFORM
+
+ /* grad = DP2((x, y), CONST[2].xy) * CONST[2].z */
+ ureg_MUL(ureg, temp[0],
+ ureg_scalar(constant[2], TGSI_SWIZZLE_Y),
+ ureg_scalar(ureg_src(temp[4]), TGSI_SWIZZLE_Y));
+ ureg_MAD(ureg, temp[1],
+ ureg_scalar(constant[2], TGSI_SWIZZLE_X),
+ ureg_scalar(ureg_src(temp[4]), TGSI_SWIZZLE_X),
+ ureg_src(temp[0]));
+ ureg_MUL(ureg, temp[2], ureg_src(temp[1]),
+ ureg_scalar(constant[2], TGSI_SWIZZLE_Z));
+
+ ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[2]), sampler[0]);
+}
+
+static INLINE void
+radial_grad( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ PAINT_TRANSFORM
+
+ /*
+ * Calculate (sqrt(B^2 + AC) - B) / A, where
+ *
+ * A is CONST[2].z,
+ * B is DP2((x, y), CONST[2].xy), and
+ * C is DP2((x, y), (x, y)).
+ */
+
+ /* B and C */
+ ureg_DP2(ureg, temp[0], ureg_src(temp[4]), constant[2]);
+ ureg_DP2(ureg, temp[1], ureg_src(temp[4]), ureg_src(temp[4]));
+
+ /* the square root */
+ ureg_MUL(ureg, temp[2], ureg_src(temp[0]), ureg_src(temp[0]));
+ ureg_MAD(ureg, temp[3], ureg_src(temp[1]),
+ ureg_scalar(constant[2], TGSI_SWIZZLE_Z), ureg_src(temp[2]));
+ ureg_RSQ(ureg, temp[3], ureg_src(temp[3]));
+ ureg_RCP(ureg, temp[3], ureg_src(temp[3]));
+
+ ureg_SUB(ureg, temp[3], ureg_src(temp[3]), ureg_src(temp[0]));
+ ureg_RCP(ureg, temp[0], ureg_scalar(constant[2], TGSI_SWIZZLE_Z));
+ ureg_MUL(ureg, temp[0], ureg_src(temp[0]), ureg_src(temp[3]));
+
+ ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[0]), sampler[0]);
+}
+
+
+static INLINE void
+pattern( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ PAINT_TRANSFORM
+
+ /* (s, t) = (x / tex_width, y / tex_height) */
+ ureg_RCP(ureg, temp[0],
+ ureg_swizzle(constant[3],
+ TGSI_SWIZZLE_Z,
+ TGSI_SWIZZLE_W,
+ TGSI_SWIZZLE_Z,
+ TGSI_SWIZZLE_W));
+ ureg_MOV(ureg, temp[1], ureg_src(temp[4]));
+ ureg_MUL(ureg,
+ ureg_writemask(temp[1], TGSI_WRITEMASK_X),
+ ureg_src(temp[1]),
+ ureg_src(temp[0]));
+ ureg_MUL(ureg,
+ ureg_writemask(temp[1], TGSI_WRITEMASK_Y),
+ ureg_src(temp[1]),
+ ureg_src(temp[0]));
+
+ ureg_TEX(ureg, *out, TGSI_TEXTURE_2D, ureg_src(temp[1]), sampler[0]);
+}
+
+static INLINE void
+paint_degenerate( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ /* CONST[3].y is 1.0f */
+ ureg_MOV(ureg, temp[1], ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
+ ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[1]), sampler[0]);
+}
+
+static INLINE void
+image_normal( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ /* store and pass image color in TEMP[1] */
+ ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[1], sampler[3]);
+ ureg_MOV(ureg, *out, ureg_src(temp[1]));
+}
+
+
+static INLINE void
+image_multiply( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ /* store and pass image color in TEMP[1] */
+ ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[1], sampler[3]);
+ ureg_MUL(ureg, *out, ureg_src(temp[0]), ureg_src(temp[1]));
+}
+
+
+static INLINE void
+image_stencil( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ /* store and pass image color in TEMP[1] */
+ ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[1], sampler[3]);
+ ureg_MOV(ureg, *out, ureg_src(temp[0]));
+}
+
+static INLINE void
+color_transform( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ /* note that TEMP[1] may already be used for image color */
+
+ ureg_MAD(ureg, temp[2], ureg_src(temp[0]), constant[0], constant[1]);
+ /* clamp to [0.0f, 1.0f] */
+ ureg_CLAMP(ureg, temp[2],
+ ureg_src(temp[2]),
+ ureg_scalar(constant[3], TGSI_SWIZZLE_X),
+ ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
+ ureg_MOV(ureg, *out, ureg_src(temp[2]));
+}
+
+static INLINE void
+alpha_normal( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ /* save per-channel alpha in TEMP[1] */
+ ureg_MOV(ureg, temp[1], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W));
+
+ ureg_MOV(ureg, *out, ureg_src(temp[0]));
+}
+
+static INLINE void
+alpha_per_channel( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ /* save per-channel alpha in TEMP[1] */
+ ureg_MUL(ureg,
+ ureg_writemask(temp[1], TGSI_WRITEMASK_W),
+ ureg_src(temp[0]),
+ ureg_src(temp[1]));
+ ureg_MUL(ureg,
+ ureg_writemask(temp[1], TGSI_WRITEMASK_XYZ),
+ ureg_src(temp[1]),
+ ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
+
+ /* update alpha */
+ ureg_MOV(ureg,
+ ureg_writemask(temp[0], TGSI_WRITEMASK_W),
+ ureg_src(temp[1]));
+ ureg_MOV(ureg, *out, ureg_src(temp[0]));
+}
+
+/**
+ * Premultiply src and dst.
+ */
+static INLINE void
+blend_premultiply( struct ureg_program *ureg,
+ struct ureg_src src,
+ struct ureg_src src_channel_alpha,
+ struct ureg_src dst)
+{
+ /* premultiply src */
+ ureg_MUL(ureg,
+ ureg_writemask(ureg_dst(src), TGSI_WRITEMASK_XYZ),
+ src,
+ src_channel_alpha);
+ /* premultiply dst */
+ ureg_MUL(ureg,
+ ureg_writemask(ureg_dst(dst), TGSI_WRITEMASK_XYZ),
+ dst,
+ ureg_scalar(dst, TGSI_SWIZZLE_W));
+}
+
+/**
+ * Unpremultiply src.
+ */
+static INLINE void
+blend_unpremultiply( struct ureg_program *ureg,
+ struct ureg_src src,
+ struct ureg_src one,
+ struct ureg_dst temp[1])
+{
+ /* replace 0.0f by 1.0f before calculating reciprocal */
+ ureg_CMP(ureg,
+ temp[0],
+ ureg_negate(ureg_scalar(src, TGSI_SWIZZLE_W)),
+ ureg_scalar(src, TGSI_SWIZZLE_W),
+ one);
+ ureg_RCP(ureg, temp[0], ureg_src(temp[0]));
+
+ ureg_MUL(ureg,
+ ureg_writemask(ureg_dst(src), TGSI_WRITEMASK_XYZ),
+ src,
+ ureg_src(temp[0]));
+}
+
+/**
+ * Emit instructions for the specified blend mode. Colors will be
+ * unpremultiplied. Two temporary registers are required.
+ *
+ * The output is written back to src.
+ */
+static INLINE void
+blend_generic(struct ureg_program *ureg,
+ VGBlendMode mode,
+ struct ureg_src src,
+ struct ureg_src src_channel_alpha,
+ struct ureg_src dst,
+ struct ureg_src one,
+ struct ureg_dst temp[2])
+{
+ struct ureg_dst out;
+
+ blend_premultiply(ureg, src, src_channel_alpha, dst);
+
+ /* blend in-place */
+ out = ureg_dst(src);
+
+ switch (mode) {
+ case VG_BLEND_SRC:
+ ureg_MOV(ureg, out, src);
+ break;
+ case VG_BLEND_SRC_OVER:
+ /* RGBA_out = RGBA_src + (1 - A_src) * RGBA_dst */
+ ureg_SUB(ureg, temp[0], one, src_channel_alpha);
+ ureg_MAD(ureg, out, ureg_src(temp[0]), dst, src);
+ break;
+ case VG_BLEND_DST_OVER:
+ /* RGBA_out = RGBA_dst + (1 - A_dst) * RGBA_src */
+ ureg_SUB(ureg, temp[0], one, ureg_scalar(dst, TGSI_SWIZZLE_W));
+ ureg_MAD(ureg, out, ureg_src(temp[0]), src, dst);
+ break;
+ case VG_BLEND_SRC_IN:
+ ureg_MUL(ureg, out, src, ureg_scalar(dst, TGSI_SWIZZLE_W));
+ break;
+ case VG_BLEND_DST_IN:
+ ureg_MUL(ureg, out, dst, src_channel_alpha);
+ break;
+ case VG_BLEND_MULTIPLY:
+ /*
+ * RGB_out = (1 - A_dst) * RGB_src + (1 - A_src) * RGB_dst +
+ * RGB_src * RGB_dst
+ */
+ ureg_MAD(ureg, temp[0],
+ ureg_scalar(dst, TGSI_SWIZZLE_W), ureg_negate(src), src);
+ ureg_MAD(ureg, temp[1],
+ src_channel_alpha, ureg_negate(dst), dst);
+ ureg_MAD(ureg, temp[0], src, dst, ureg_src(temp[0]));
+ ureg_ADD(ureg, out, ureg_src(temp[0]), ureg_src(temp[1]));
+ /* alpha is src over */
+ ureg_ADD(ureg, ureg_writemask(out, TGSI_WRITEMASK_W),
+ src, ureg_src(temp[1]));
+ break;
+ case VG_BLEND_SCREEN:
+ /* RGBA_out = RGBA_src + (1 - RGBA_src) * RGBA_dst */
+ ureg_SUB(ureg, temp[0], one, src);
+ ureg_MAD(ureg, out, ureg_src(temp[0]), dst, src);
+ break;
+ case VG_BLEND_DARKEN:
+ case VG_BLEND_LIGHTEN:
+ /* src over */
+ ureg_SUB(ureg, temp[0], one, src_channel_alpha);
+ ureg_MAD(ureg, temp[0], ureg_src(temp[0]), dst, src);
+ /* dst over */
+ ureg_SUB(ureg, temp[1], one, ureg_scalar(dst, TGSI_SWIZZLE_W));
+ ureg_MAD(ureg, temp[1], ureg_src(temp[1]), src, dst);
+ /* take min/max for colors */
+ if (mode == VG_BLEND_DARKEN) {
+ ureg_MIN(ureg, ureg_writemask(out, TGSI_WRITEMASK_XYZ),
+ ureg_src(temp[0]), ureg_src(temp[1]));
+ }
+ else {
+ ureg_MAX(ureg, ureg_writemask(out, TGSI_WRITEMASK_XYZ),
+ ureg_src(temp[0]), ureg_src(temp[1]));
+ }
+ break;
+ case VG_BLEND_ADDITIVE:
+ /* RGBA_out = RGBA_src + RGBA_dst */
+ ureg_ADD(ureg, temp[0], src, dst);
+ ureg_MIN(ureg, out, ureg_src(temp[0]), one);
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ blend_unpremultiply(ureg, src, one, temp);
+}
+
+#define BLEND_GENERIC(mode) \
+ do { \
+ ureg_TEX(ureg, temp[2], TGSI_TEXTURE_2D, in[0], sampler[2]); \
+ blend_generic(ureg, (mode), ureg_src(temp[0]), ureg_src(temp[1]), \
+ ureg_src(temp[2]), \
+ ureg_scalar(constant[3], TGSI_SWIZZLE_Y), temp + 3); \
+ ureg_MOV(ureg, *out, ureg_src(temp[0])); \
+ } while (0)
+
+static INLINE void
+blend_src( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ BLEND_GENERIC(VG_BLEND_SRC);
+}
+
+static INLINE void
+blend_src_over( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ BLEND_GENERIC(VG_BLEND_SRC_OVER);
+}
+
+static INLINE void
+blend_dst_over( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ BLEND_GENERIC(VG_BLEND_DST_OVER);
+}
+
+static INLINE void
+blend_src_in( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ BLEND_GENERIC(VG_BLEND_SRC_IN);
+}
+
+static INLINE void
+blend_dst_in( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ BLEND_GENERIC(VG_BLEND_DST_IN);
+}
+
+static INLINE void
+blend_multiply( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ BLEND_GENERIC(VG_BLEND_MULTIPLY);
+}
+
+static INLINE void
+blend_screen( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ BLEND_GENERIC(VG_BLEND_SCREEN);
+}
+
+static INLINE void
+blend_darken( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ BLEND_GENERIC(VG_BLEND_DARKEN);
+}
+
+static INLINE void
+blend_lighten( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ BLEND_GENERIC(VG_BLEND_LIGHTEN);
+}
+
+static INLINE void
+blend_additive( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ BLEND_GENERIC(VG_BLEND_ADDITIVE);
+}
+
+static INLINE void
+mask( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[1]);
+ ureg_MUL(ureg, ureg_writemask(temp[0], TGSI_WRITEMASK_W),
+ ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
+ ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
+ ureg_MOV(ureg, *out, ureg_src(temp[0]));
+}
+
+static INLINE void
+premultiply( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ ureg_MUL(ureg,
+ ureg_writemask(temp[0], TGSI_WRITEMASK_XYZ),
+ ureg_src(temp[0]),
+ ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W));
+}
+
+static INLINE void
+unpremultiply( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ ureg_TEX(ureg, temp[0], TGSI_TEXTURE_2D, in[0], sampler[1]);
+}
+
+
+static INLINE void
+color_bw( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ ureg_ADD(ureg, temp[1],
+ ureg_scalar(constant[3], TGSI_SWIZZLE_Y),
+ ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
+ ureg_RCP(ureg, temp[2], ureg_src(temp[1]));
+ ureg_ADD(ureg, temp[1],
+ ureg_scalar(constant[3], TGSI_SWIZZLE_Y),
+ ureg_src(temp[2]));
+ ureg_ADD(ureg, ureg_writemask(temp[2], TGSI_WRITEMASK_X),
+ ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_X),
+ ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_Y));
+ ureg_ADD(ureg, ureg_writemask(temp[2], TGSI_WRITEMASK_X),
+ ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_Z),
+ ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_X));
+ ureg_SGE(ureg,
+ ureg_writemask(temp[0], TGSI_WRITEMASK_XYZ),
+ ureg_scalar(ureg_src(temp[2]), TGSI_SWIZZLE_X),
+ ureg_src(temp[1]));
+ ureg_SGE(ureg,
+ ureg_writemask(temp[0], TGSI_WRITEMASK_W),
+ ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
+ ureg_scalar(ureg_src(temp[2]), TGSI_SWIZZLE_Y));
+ ureg_MOV(ureg, *out, ureg_src(temp[0]));
+}
struct shader_asm_info {
VGint id;
- VGint num_tokens;
- const char * txt;
+ ureg_func func;
VGboolean needs_position;
};
-static const struct shader_asm_info shaders_asm[] = {
- /* fills */
- {VEGA_SOLID_FILL_SHADER, 40, solid_fill_asm,
- VG_FALSE, 0, 1, 0, 0, 0, 0},
- {VEGA_LINEAR_GRADIENT_SHADER, 200, linear_grad_asm,
- VG_TRUE, 0, 5, 0, 1, 0, 5},
- {VEGA_RADIAL_GRADIENT_SHADER, 200, radial_grad_asm,
- VG_TRUE, 0, 5, 0, 1, 0, 6},
- {VEGA_PATTERN_SHADER, 100, pattern_asm,
- VG_TRUE, 1, 4, 0, 1, 0, 5},
-
- /* image draw modes */
- {VEGA_IMAGE_NORMAL_SHADER, 200, image_normal_asm,
- VG_TRUE, 0, 0, 3, 1, 0, 0},
- {VEGA_IMAGE_MULTIPLY_SHADER, 200, image_multiply_asm,
+/* paint types */
+static const struct shader_asm_info shaders_paint_asm[] = {
+ {VEGA_SOLID_FILL_SHADER, solid_fill,
+ VG_FALSE, 2, 1, 0, 0, 0, 0},
+ {VEGA_LINEAR_GRADIENT_SHADER, linear_grad,
+ VG_TRUE, 2, 5, 0, 1, 0, 5},
+ {VEGA_RADIAL_GRADIENT_SHADER, radial_grad,
+ VG_TRUE, 2, 5, 0, 1, 0, 5},
+ {VEGA_PATTERN_SHADER, pattern,
+ VG_TRUE, 3, 4, 0, 1, 0, 5},
+ {VEGA_PAINT_DEGENERATE_SHADER, paint_degenerate,
+ VG_FALSE, 3, 1, 0, 1, 0, 2}
+};
+
+/* image draw modes */
+static const struct shader_asm_info shaders_image_asm[] = {
+ {VEGA_IMAGE_NORMAL_SHADER, image_normal,
VG_TRUE, 0, 0, 3, 1, 0, 2},
- {VEGA_IMAGE_STENCIL_SHADER, 200, image_stencil_asm,
+ {VEGA_IMAGE_MULTIPLY_SHADER, image_multiply,
VG_TRUE, 0, 0, 3, 1, 0, 2},
+ {VEGA_IMAGE_STENCIL_SHADER, image_stencil,
+ VG_TRUE, 0, 0, 3, 1, 0, 2}
+};
+
+static const struct shader_asm_info shaders_color_transform_asm[] = {
+ {VEGA_COLOR_TRANSFORM_SHADER, color_transform,
+ VG_FALSE, 0, 4, 0, 0, 0, 3}
+};
- {VEGA_MASK_SHADER, 100, mask_asm,
- VG_TRUE, 0, 0, 1, 1, 0, 2},
-
- /* extra blend modes */
- {VEGA_BLEND_MULTIPLY_SHADER, 200, blend_multiply_asm,
- VG_TRUE, 1, 1, 2, 1, 0, 5},
- {VEGA_BLEND_SCREEN_SHADER, 200, blend_screen_asm,
- VG_TRUE, 0, 0, 2, 1, 0, 4},
- {VEGA_BLEND_DARKEN_SHADER, 200, blend_darken_asm,
- VG_TRUE, 1, 1, 2, 1, 0, 6},
- {VEGA_BLEND_LIGHTEN_SHADER, 200, blend_lighten_asm,
- VG_TRUE, 1, 1, 2, 1, 0, 6},
-
- /* premultiply */
- {VEGA_PREMULTIPLY_SHADER, 100, premultiply_asm,
+static const struct shader_asm_info shaders_alpha_asm[] = {
+ {VEGA_ALPHA_NORMAL_SHADER, alpha_normal,
+ VG_FALSE, 0, 0, 0, 0, 0, 2},
+ {VEGA_ALPHA_PER_CHANNEL_SHADER, alpha_per_channel,
+ VG_FALSE, 0, 0, 0, 0, 0, 2}
+};
+
+/* extra blend modes */
+static const struct shader_asm_info shaders_blend_asm[] = {
+#define BLEND_ASM_INFO(id, func) { (id), (func), VG_TRUE, 3, 1, 2, 1, 0, 5 }
+ BLEND_ASM_INFO(VEGA_BLEND_SRC_SHADER, blend_src),
+ BLEND_ASM_INFO(VEGA_BLEND_SRC_OVER_SHADER, blend_src_over),
+ BLEND_ASM_INFO(VEGA_BLEND_DST_OVER_SHADER, blend_dst_over),
+ BLEND_ASM_INFO(VEGA_BLEND_SRC_IN_SHADER, blend_src_in),
+ BLEND_ASM_INFO(VEGA_BLEND_DST_IN_SHADER, blend_dst_in),
+ BLEND_ASM_INFO(VEGA_BLEND_MULTIPLY_SHADER, blend_multiply),
+ BLEND_ASM_INFO(VEGA_BLEND_SCREEN_SHADER, blend_screen),
+ BLEND_ASM_INFO(VEGA_BLEND_DARKEN_SHADER, blend_darken),
+ BLEND_ASM_INFO(VEGA_BLEND_LIGHTEN_SHADER, blend_lighten),
+ BLEND_ASM_INFO(VEGA_BLEND_ADDITIVE_SHADER, blend_additive)
+#undef BLEND_ASM_INFO
+};
+
+static const struct shader_asm_info shaders_mask_asm[] = {
+ {VEGA_MASK_SHADER, mask,
+ VG_TRUE, 0, 0, 1, 1, 0, 2}
+};
+
+/* premultiply */
+static const struct shader_asm_info shaders_premultiply_asm[] = {
+ {VEGA_PREMULTIPLY_SHADER, premultiply,
VG_FALSE, 0, 0, 0, 0, 0, 1},
- {VEGA_UNPREMULTIPLY_SHADER, 100, unpremultiply_asm,
+ {VEGA_UNPREMULTIPLY_SHADER, unpremultiply,
VG_FALSE, 0, 0, 0, 0, 0, 1},
+};
- /* color transform to black and white */
- {VEGA_BW_SHADER, 150, color_bw_asm,
- VG_FALSE, 1, 1, 0, 0, 0, 3},
+/* color transform to black and white */
+static const struct shader_asm_info shaders_bw_asm[] = {
+ {VEGA_BW_SHADER, color_bw,
+ VG_FALSE, 3, 1, 0, 0, 0, 3},
};
+
#endif