#define ASM_FILTERS_H
static const char color_matrix_asm[] =
- "FRAG1.1\n"
+ "FRAG\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR, CONSTANT\n"
"DCL CONST[0..4], CONSTANT\n"
"END\n";
static const char convolution_asm[] =
- "FRAG1.1\n"
+ "FRAG\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR, CONSTANT\n"
"DCL TEMP[0..4], CONSTANT\n"
"DCL SAMP[0], CONSTANT\n"
"0: MOV TEMP[0], CONST[0].xxxx\n"
"1: MOV TEMP[1], CONST[0].xxxx\n"
- "2: BGNLOOP2 :14\n"
+ "2: BGNLOOP :14\n"
"3: SGE TEMP[0].z, TEMP[0].yyyy, CONST[1].xxxx\n"
"4: IF TEMP[0].zzzz :7\n"
"5: BRK\n"
"11: MOV TEMP[3], CONST[ADDR[0]+%d]\n"
"12: MAD TEMP[1], TEMP[2], TEMP[3], TEMP[1]\n"
"13: ADD TEMP[0].y, TEMP[0].yyyy, CONST[0].yyyy\n"
- "14: ENDLOOP2 :2\n"
+ "14: ENDLOOP :2\n"
"15: MAD OUT[0], TEMP[1], CONST[1].yyyy, CONST[1].zzzz\n"
"16: END\n";
static const char lookup_asm[] =
- "FRAG1.1\n"
+ "FRAG\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR, CONSTANT\n"
"DCL TEMP[0..2], CONSTANT\n"
static const char lookup_single_asm[] =
- "FRAG1.1\n"
+ "FRAG\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR, CONSTANT\n"
"DCL TEMP[0..2], CONSTANT\n"