#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_sampler.h"
+#include "util/u_surface.h"
static enum pipe_format vg_format_to_pipe(VGImageFormat format)
{
if (src_loc[2] >= 0 && src_loc[3] >= 0 &&
dst_loc[2] >= 0 && dst_loc[3] >= 0) {
- struct pipe_surface *surf;
+ struct pipe_surface *surf, surf_tmpl;
/* get the destination surface */
- surf = ctx->pipe->screen->get_tex_surface(ctx->pipe->screen,
- dst, 0, 0, 0, PIPE_BIND_RENDER_TARGET);
+ u_surface_default_template(&surf_tmpl, dst, PIPE_BIND_RENDER_TARGET);
+ surf = ctx->pipe->create_surface(ctx->pipe, dst, &surf_tmpl);
if (surf && renderer_copy_begin(ctx->renderer, surf, VG_TRUE, src)) {
renderer_copy(ctx->renderer,
dst_loc[0], dst_loc[1], dst_loc[2], dst_loc[3],
image->sampler.normalized_coords = 1;
assert(screen->is_format_supported(screen, pformat, PIPE_TEXTURE_2D,
- 0, PIPE_BIND_SAMPLER_VIEW, 0));
+ 0, PIPE_BIND_SAMPLER_VIEW));
memset(&pt, 0, sizeof(pt));
pt.target = PIPE_TEXTURE_2D;
pt.width0 = width;
pt.height0 = height;
pt.depth0 = 1;
+ pt.array_size = 1;
pt.bind = PIPE_BIND_SAMPLER_VIEW;
newtex = screen->resource_create(screen, &pt);
array_destroy(img->children_array);
}
+ vg_free_object(&img->base);
+
pipe_sampler_view_reference(&img->sampler_view, NULL);
FREE(img);
}
{ /* upload color_data */
struct pipe_transfer *transfer = pipe_get_transfer(
- pipe, texture, 0, 0, 0,
+ pipe, texture, 0, 0,
PIPE_TRANSFER_WRITE, 0, 0, texture->width0, texture->height0);
src += (dataStride * yoffset);
for (i = 0; i < height; i++) {
{
struct pipe_transfer *transfer =
pipe_get_transfer(pipe,
- image->sampler_view->texture, 0, 0, 0,
- PIPE_TRANSFER_READ,
- 0, 0,
- image->x + image->width,
- image->y + image->height);
+ image->sampler_view->texture, 0, 0,
+ PIPE_TRANSFER_READ,
+ 0, 0,
+ image->x + image->width,
+ image->y + image->height);
/* Do a row at a time to flip image data vertically */
for (i = 0; i < height; i++) {
#if 0
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
- /* make sure rendering has completed */
- ctx->pipe->flush(ctx->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
vg_copy_texture(ctx, dst->sampler_view->texture, dst->x + dx, dst->y + dy,
src->sampler_view, src->x + sx, src->y + sy, width, height);
}
x4 = 0;
y4 = img->height;
- matrix_map_point(matrix, x1, y1, &x1, &y1);
- matrix_map_point(matrix, x2, y2, &x2, &y2);
- matrix_map_point(matrix, x3, y3, &x3, &y3);
- matrix_map_point(matrix, x4, y4, &x4, &y4);
-
+ shader_set_surface_matrix(ctx->shader, matrix);
shader_set_drawing_image(ctx->shader, VG_TRUE);
shader_set_paint(ctx->shader, ctx->state.vg.fill_paint);
shader_set_paint_matrix(ctx->shader, &paint_matrix);
{
struct vg_context *ctx = vg_current_context();
struct pipe_context *pipe = ctx->pipe;
- struct pipe_screen *screen = pipe->screen;
- struct pipe_surface *surf;
+ struct pipe_surface *surf, surf_tmpl;
struct st_renderbuffer *strb = ctx->draw_buffer->strb;
- /* make sure rendering has completed */
- pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
-
- surf = screen->get_tex_surface(screen, image_texture(src), 0, 0, 0,
- 0 /* no bind flags as surf isn't actually used??? */);
+ memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+ u_surface_default_template(&surf_tmpl, image_texture(src),
+ 0 /* no bind flag - not a surface*/);
+ surf = pipe->create_surface(pipe, image_texture(src), &surf_tmpl);
vg_copy_surface(ctx, strb->surface, dx, dy,
surf, sx+src->x, sy+src->y, width, height);
- screen->tex_surface_destroy(surf);
+ pipe->surface_destroy(pipe, surf);
}
void image_get_pixels(struct vg_image *dst, VGint dx, VGint dy,
{
struct vg_context *ctx = vg_current_context();
struct pipe_context *pipe = ctx->pipe;
- struct pipe_screen *screen = pipe->screen;
- struct pipe_surface *surf;
+ struct pipe_surface *surf, surf_tmpl;
struct st_renderbuffer *strb = ctx->draw_buffer->strb;
/* flip the y coordinates */
/*dy = dst->height - dy - height;*/
- /* make sure rendering has completed */
- pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
-
- surf = screen->get_tex_surface(screen, image_texture(dst), 0, 0, 0,
- 0 /* no bind flags as surf isn't actually used??? */);
+ memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+ u_surface_default_template(&surf_tmpl, image_texture(dst),
+ PIPE_BIND_RENDER_TARGET);
+ surf = pipe->create_surface(pipe, image_texture(dst), &surf_tmpl);
vg_copy_surface(ctx, surf, dst->x + dx, dst->y + dy,
strb->surface, sx, sy, width, height);