struct path;
struct vg_image;
-struct pipe_texture;
+struct pipe_resource;
struct vg_mask_layer *mask_layer_create(VGint width, VGint height);
void mask_layer_destroy(struct vg_mask_layer *layer);
VGfloat value);
VGint mask_bind_samplers(struct pipe_sampler_state **samplers,
- struct pipe_texture **textures);
+ struct pipe_sampler_view **sampler_views);
#endif