tex = screen->resource_create(screen, &templ);
{ /* upload color_data */
- struct pipe_transfer *transfer =
- pipe_get_transfer(p->base.ctx->pipe, tex, 0, 0,
- PIPE_TRANSFER_WRITE, 0, 0, 1024, 1);
- void *map = pipe->transfer_map(pipe, transfer);
+ struct pipe_transfer *transfer;
+ void *map =
+ pipe_transfer_map(p->base.ctx->pipe, tex, 0, 0,
+ PIPE_TRANSFER_WRITE, 0, 0, 1024, 1,
+ &transfer);
memcpy(map, p->gradient.color_data, sizeof(VGint)*1024);
pipe->transfer_unmap(pipe, transfer);
- pipe->transfer_destroy(pipe, transfer);
}
return tex;