void renderer_drawtex_end(struct renderer *renderer);
+VGboolean renderer_scissor_begin(struct renderer *renderer,
+ VGboolean restore_dsa);
+
+void renderer_scissor(struct renderer *renderer,
+ VGint x, VGint y, VGint width, VGint height);
+
+void renderer_scissor_end(struct renderer *renderer);
+
void renderer_draw_quad(struct renderer *,
VGfloat x1, VGfloat y1,
VGfloat x2, VGfloat y2,