struct pipe_surface;
struct pipe_vertex_element;
struct pipe_vertex_buffer;
+struct matrix;
struct renderer *renderer_create(struct vg_context *owner);
void renderer_destroy(struct renderer *);
const struct pipe_sampler_state **samplers,
struct pipe_sampler_view **views,
VGint num_samplers,
+ const struct matrix *modelview,
void *fs,
const void *const_buffer,
VGint const_buffer_len);
void renderer_validate_for_mask_rendering(struct renderer *renderer,
- struct pipe_surface *dst);
+ struct pipe_surface *dst,
+ const struct matrix *modelview);
VGboolean renderer_copy_begin(struct renderer *renderer,
struct pipe_surface *dst,