ilo: replace a boolean by bool
[mesa.git] / src / gallium / state_trackers / vega / shaders_cache.h
index 2d0c2da30ece6fc73649efeafa0e9f5f325153cd..05014f25dccedb4669f319ab9df48d991fdfb943 100644 (file)
@@ -35,16 +35,20 @@ struct shaders_cache;
 
 #define _SHADERS_PAINT_BITS            3
 #define _SHADERS_IMAGE_BITS            2
+#define _SHADERS_COLOR_TRANSFORM_BITS  1
+#define _SHADERS_ALPHA_BITS            2
+#define _SHADERS_BLEND_BITS            4
 #define _SHADERS_MASK_BITS             1
-#define _SHADERS_BLEND_BITS            3
 #define _SHADERS_PREMULTIPLY_BITS      2
 #define _SHADERS_BW_BITS               1
 
 #define SHADERS_PAINT_SHIFT           (0)
 #define SHADERS_IMAGE_SHIFT           (SHADERS_PAINT_SHIFT + _SHADERS_PAINT_BITS)
-#define SHADERS_MASK_SHIFT            (SHADERS_IMAGE_SHIFT + _SHADERS_IMAGE_BITS)
-#define SHADERS_BLEND_SHIFT           (SHADERS_MASK_SHIFT + _SHADERS_MASK_BITS)
-#define SHADERS_PREMULTIPLY_SHIFT     (SHADERS_BLEND_SHIFT + _SHADERS_BLEND_BITS)
+#define SHADERS_COLOR_TRANSFORM_SHIFT (SHADERS_IMAGE_SHIFT + _SHADERS_IMAGE_BITS)
+#define SHADERS_ALPHA_SHIFT           (SHADERS_COLOR_TRANSFORM_SHIFT + _SHADERS_COLOR_TRANSFORM_BITS)
+#define SHADERS_BLEND_SHIFT           (SHADERS_ALPHA_SHIFT + _SHADERS_ALPHA_BITS)
+#define SHADERS_MASK_SHIFT            (SHADERS_BLEND_SHIFT + _SHADERS_BLEND_BITS)
+#define SHADERS_PREMULTIPLY_SHIFT     (SHADERS_MASK_SHIFT + _SHADERS_MASK_BITS)
 #define SHADERS_BW_SHIFT              (SHADERS_PREMULTIPLY_SHIFT + _SHADERS_PREMULTIPLY_BITS)
 
 #define _SHADERS_GET_STAGE(stage, id) \
@@ -52,8 +56,10 @@ struct shaders_cache;
 
 #define SHADERS_GET_PAINT_SHADER(id)           _SHADERS_GET_STAGE(PAINT, id)
 #define SHADERS_GET_IMAGE_SHADER(id)           _SHADERS_GET_STAGE(IMAGE, id)
-#define SHADERS_GET_MASK_SHADER(id)            _SHADERS_GET_STAGE(MASK, id)
+#define SHADERS_GET_COLOR_TRANSFORM_SHADER(id) _SHADERS_GET_STAGE(COLOR_TRANSFORM, id)
+#define SHADERS_GET_ALPHA_SHADER(id)           _SHADERS_GET_STAGE(ALPHA, id)
 #define SHADERS_GET_BLEND_SHADER(id)           _SHADERS_GET_STAGE(BLEND, id)
+#define SHADERS_GET_MASK_SHADER(id)            _SHADERS_GET_STAGE(MASK, id)
 #define SHADERS_GET_PREMULTIPLY_SHADER(id)     _SHADERS_GET_STAGE(PREMULTIPLY, id)
 #define SHADERS_GET_BW_SHADER(id)              _SHADERS_GET_STAGE(BW, id)
 
@@ -62,17 +68,29 @@ enum VegaShaderType {
    VEGA_LINEAR_GRADIENT_SHADER    = 2 << SHADERS_PAINT_SHIFT,
    VEGA_RADIAL_GRADIENT_SHADER    = 3 << SHADERS_PAINT_SHIFT,
    VEGA_PATTERN_SHADER            = 4 << SHADERS_PAINT_SHIFT,
+   VEGA_PAINT_DEGENERATE_SHADER   = 5 << SHADERS_PAINT_SHIFT,
 
    VEGA_IMAGE_NORMAL_SHADER       = 1 << SHADERS_IMAGE_SHIFT,
    VEGA_IMAGE_MULTIPLY_SHADER     = 2 << SHADERS_IMAGE_SHIFT,
    VEGA_IMAGE_STENCIL_SHADER      = 3 << SHADERS_IMAGE_SHIFT,
 
-   VEGA_MASK_SHADER               = 1 << SHADERS_MASK_SHIFT,
+   VEGA_COLOR_TRANSFORM_SHADER    = 1 <<  SHADERS_COLOR_TRANSFORM_SHIFT,
 
-   VEGA_BLEND_MULTIPLY_SHADER     = 1 << SHADERS_BLEND_SHIFT,
-   VEGA_BLEND_SCREEN_SHADER       = 2 << SHADERS_BLEND_SHIFT,
-   VEGA_BLEND_DARKEN_SHADER       = 3 << SHADERS_BLEND_SHIFT,
-   VEGA_BLEND_LIGHTEN_SHADER      = 4 << SHADERS_BLEND_SHIFT,
+   VEGA_ALPHA_NORMAL_SHADER       = 1 <<  SHADERS_ALPHA_SHIFT,
+   VEGA_ALPHA_PER_CHANNEL_SHADER  = 2 <<  SHADERS_ALPHA_SHIFT,
+
+   VEGA_BLEND_SRC_SHADER          = 1 << SHADERS_BLEND_SHIFT,
+   VEGA_BLEND_SRC_OVER_SHADER     = 2 << SHADERS_BLEND_SHIFT,
+   VEGA_BLEND_DST_OVER_SHADER     = 3 << SHADERS_BLEND_SHIFT,
+   VEGA_BLEND_SRC_IN_SHADER       = 4 << SHADERS_BLEND_SHIFT,
+   VEGA_BLEND_DST_IN_SHADER       = 5 << SHADERS_BLEND_SHIFT,
+   VEGA_BLEND_MULTIPLY_SHADER     = 6 << SHADERS_BLEND_SHIFT,
+   VEGA_BLEND_SCREEN_SHADER       = 7 << SHADERS_BLEND_SHIFT,
+   VEGA_BLEND_DARKEN_SHADER       = 8 << SHADERS_BLEND_SHIFT,
+   VEGA_BLEND_LIGHTEN_SHADER      = 9 << SHADERS_BLEND_SHIFT,
+   VEGA_BLEND_ADDITIVE_SHADER     = 10<< SHADERS_BLEND_SHIFT,
+
+   VEGA_MASK_SHADER               = 1 << SHADERS_MASK_SHIFT,
 
    VEGA_PREMULTIPLY_SHADER        = 1 << SHADERS_PREMULTIPLY_SHIFT,
    VEGA_UNPREMULTIPLY_SHADER      = 2 << SHADERS_PREMULTIPLY_SHIFT,