#define _SHADERS_PAINT_BITS 3
#define _SHADERS_IMAGE_BITS 2
+#define _SHADERS_COLOR_TRANSFORM_BITS 1
+#define _SHADERS_ALPHA_BITS 2
+#define _SHADERS_BLEND_BITS 4
#define _SHADERS_MASK_BITS 1
-#define _SHADERS_BLEND_BITS 3
#define _SHADERS_PREMULTIPLY_BITS 2
#define _SHADERS_BW_BITS 1
#define SHADERS_PAINT_SHIFT (0)
#define SHADERS_IMAGE_SHIFT (SHADERS_PAINT_SHIFT + _SHADERS_PAINT_BITS)
-#define SHADERS_MASK_SHIFT (SHADERS_IMAGE_SHIFT + _SHADERS_IMAGE_BITS)
-#define SHADERS_BLEND_SHIFT (SHADERS_MASK_SHIFT + _SHADERS_MASK_BITS)
-#define SHADERS_PREMULTIPLY_SHIFT (SHADERS_BLEND_SHIFT + _SHADERS_BLEND_BITS)
+#define SHADERS_COLOR_TRANSFORM_SHIFT (SHADERS_IMAGE_SHIFT + _SHADERS_IMAGE_BITS)
+#define SHADERS_ALPHA_SHIFT (SHADERS_COLOR_TRANSFORM_SHIFT + _SHADERS_COLOR_TRANSFORM_BITS)
+#define SHADERS_BLEND_SHIFT (SHADERS_ALPHA_SHIFT + _SHADERS_ALPHA_BITS)
+#define SHADERS_MASK_SHIFT (SHADERS_BLEND_SHIFT + _SHADERS_BLEND_BITS)
+#define SHADERS_PREMULTIPLY_SHIFT (SHADERS_MASK_SHIFT + _SHADERS_MASK_BITS)
#define SHADERS_BW_SHIFT (SHADERS_PREMULTIPLY_SHIFT + _SHADERS_PREMULTIPLY_BITS)
#define _SHADERS_GET_STAGE(stage, id) \
#define SHADERS_GET_PAINT_SHADER(id) _SHADERS_GET_STAGE(PAINT, id)
#define SHADERS_GET_IMAGE_SHADER(id) _SHADERS_GET_STAGE(IMAGE, id)
-#define SHADERS_GET_MASK_SHADER(id) _SHADERS_GET_STAGE(MASK, id)
+#define SHADERS_GET_COLOR_TRANSFORM_SHADER(id) _SHADERS_GET_STAGE(COLOR_TRANSFORM, id)
+#define SHADERS_GET_ALPHA_SHADER(id) _SHADERS_GET_STAGE(ALPHA, id)
#define SHADERS_GET_BLEND_SHADER(id) _SHADERS_GET_STAGE(BLEND, id)
+#define SHADERS_GET_MASK_SHADER(id) _SHADERS_GET_STAGE(MASK, id)
#define SHADERS_GET_PREMULTIPLY_SHADER(id) _SHADERS_GET_STAGE(PREMULTIPLY, id)
#define SHADERS_GET_BW_SHADER(id) _SHADERS_GET_STAGE(BW, id)
VEGA_LINEAR_GRADIENT_SHADER = 2 << SHADERS_PAINT_SHIFT,
VEGA_RADIAL_GRADIENT_SHADER = 3 << SHADERS_PAINT_SHIFT,
VEGA_PATTERN_SHADER = 4 << SHADERS_PAINT_SHIFT,
+ VEGA_PAINT_DEGENERATE_SHADER = 5 << SHADERS_PAINT_SHIFT,
VEGA_IMAGE_NORMAL_SHADER = 1 << SHADERS_IMAGE_SHIFT,
VEGA_IMAGE_MULTIPLY_SHADER = 2 << SHADERS_IMAGE_SHIFT,
VEGA_IMAGE_STENCIL_SHADER = 3 << SHADERS_IMAGE_SHIFT,
- VEGA_MASK_SHADER = 1 << SHADERS_MASK_SHIFT,
+ VEGA_COLOR_TRANSFORM_SHADER = 1 << SHADERS_COLOR_TRANSFORM_SHIFT,
- VEGA_BLEND_MULTIPLY_SHADER = 1 << SHADERS_BLEND_SHIFT,
- VEGA_BLEND_SCREEN_SHADER = 2 << SHADERS_BLEND_SHIFT,
- VEGA_BLEND_DARKEN_SHADER = 3 << SHADERS_BLEND_SHIFT,
- VEGA_BLEND_LIGHTEN_SHADER = 4 << SHADERS_BLEND_SHIFT,
+ VEGA_ALPHA_NORMAL_SHADER = 1 << SHADERS_ALPHA_SHIFT,
+ VEGA_ALPHA_PER_CHANNEL_SHADER = 2 << SHADERS_ALPHA_SHIFT,
+
+ VEGA_BLEND_SRC_SHADER = 1 << SHADERS_BLEND_SHIFT,
+ VEGA_BLEND_SRC_OVER_SHADER = 2 << SHADERS_BLEND_SHIFT,
+ VEGA_BLEND_DST_OVER_SHADER = 3 << SHADERS_BLEND_SHIFT,
+ VEGA_BLEND_SRC_IN_SHADER = 4 << SHADERS_BLEND_SHIFT,
+ VEGA_BLEND_DST_IN_SHADER = 5 << SHADERS_BLEND_SHIFT,
+ VEGA_BLEND_MULTIPLY_SHADER = 6 << SHADERS_BLEND_SHIFT,
+ VEGA_BLEND_SCREEN_SHADER = 7 << SHADERS_BLEND_SHIFT,
+ VEGA_BLEND_DARKEN_SHADER = 8 << SHADERS_BLEND_SHIFT,
+ VEGA_BLEND_LIGHTEN_SHADER = 9 << SHADERS_BLEND_SHIFT,
+ VEGA_BLEND_ADDITIVE_SHADER = 10<< SHADERS_BLEND_SHIFT,
+
+ VEGA_MASK_SHADER = 1 << SHADERS_MASK_SHIFT,
VEGA_PREMULTIPLY_SHADER = 1 << SHADERS_PREMULTIPLY_SHIFT,
VEGA_UNPREMULTIPLY_SHADER = 2 << SHADERS_PREMULTIPLY_SHIFT,