pipe->is_texture_referenced(pipe, pt, face, level);
if (referenced && ((referenced & PIPE_REFERENCED_FOR_WRITE) ||
- usage == PIPE_TRANSFER_WRITE ||
- usage == PIPE_TRANSFER_READ_WRITE))
+ (usage & PIPE_TRANSFER_WRITE)))
vgFlush();
return screen->get_tex_transfer(screen, pt, face, level, zslice, usage,