if (vg_context_update_depth_stencil_rb(ctx, stfb->width, stfb->height))
ctx->state.dirty |= DEPTH_STENCIL_DIRTY;
+ /* blend state depends on fb format */
+ if (ctx->state.dirty & FRAMEBUFFER_DIRTY)
+ ctx->state.dirty |= BLEND_DIRTY;
+
renderer_validate(ctx->renderer, ctx->state.dirty,
ctx->draw_buffer, &ctx->state.vg);