if (vg_context_update_depth_stencil_rb(ctx, stfb->width, stfb->height))
ctx->state.dirty |= DEPTH_STENCIL_DIRTY;
- /* blend state depends on fb format */
- if (ctx->state.dirty & FRAMEBUFFER_DIRTY)
+ /* blend state depends on fb format and paint color */
+ if ((ctx->state.dirty & FRAMEBUFFER_DIRTY) ||
+ (ctx->state.dirty & PAINT_DIRTY))
ctx->state.dirty |= BLEND_DIRTY;
renderer_validate(ctx->renderer, ctx->state.dirty,