#include "st_inlines.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "cso_cache/cso_context.h"
struct vg_context *share)
{
struct vg_context *ctx;
+ unsigned i;
ctx = CALLOC_STRUCT(vg_context);
ctx->blend_sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
ctx->blend_sampler.normalized_coords = 0;
+ for (i = 0; i < 2; i++) {
+ ctx->velems[i].src_offset = i * 4 * sizeof(float);
+ ctx->velems[i].instance_divisor = 0;
+ ctx->velems[i].vertex_buffer_index = 0;
+ ctx->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ }
+
vg_set_error(ctx, VG_NO_ERROR);
ctx->owned_objects[VG_OBJECT_PAINT] = cso_hash_create();
renderer_draw_quad(ctx->renderer, minx, miny, maxx, maxy, 0.0f);
}
- blend->rt[0].colormask = PIPE_MASK_R; /*enable colorwrites*/
- /* XXX really only for red channel? */
cso_restore_blend(ctx->cso_context);
cso_restore_fragment_shader(ctx->cso_context);
blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
blend->rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
- /* could disable blending ? */
+ blend->rt[0].blend_enable = 0;
break;
case VG_BLEND_SRC_OVER:
blend->rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
blend->rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
- /* could disable blending ? */
+ blend->rt[0].blend_enable = 0;
break;
case VG_BLEND_ADDITIVE:
blend->rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;