void vg_destroy_context(struct vg_context *ctx)
{
- struct pipe_constant_buffer *cbuf = &ctx->mask.cbuf;
- struct pipe_constant_buffer *vsbuf = &ctx->vs_const_buffer;
+ struct pipe_buffer **cbuf = &ctx->mask.cbuf;
+ struct pipe_buffer **vsbuf = &ctx->vs_const_buffer;
util_destroy_blit(ctx->blit);
renderer_destroy(ctx->renderer);
shader_destroy(ctx->shader);
paint_destroy(ctx->default_paint);
- if (cbuf && cbuf->buffer)
- pipe_buffer_reference(&cbuf->buffer, NULL);
+ if (*cbuf)
+ pipe_buffer_reference(cbuf, NULL);
- if (vsbuf && vsbuf->buffer)
- pipe_buffer_reference(&vsbuf->buffer, NULL);
+ if (*vsbuf)
+ pipe_buffer_reference(vsbuf, NULL);
if (ctx->clear.fs) {
cso_delete_fragment_shader(ctx->cso_context, ctx->clear.fs);
if (state->scissoring) {
struct pipe_blend_state *blend = &ctx->state.g3d.blend;
struct pipe_framebuffer_state *fb = &ctx->state.g3d.fb;
+ int i;
+
dsa->depth.writemask = 1;/*glDepthMask(TRUE);*/
dsa->depth.func = PIPE_FUNC_ALWAYS;
dsa->depth.enabled = 1;
ctx->pipe->clear(ctx->pipe, PIPE_CLEAR_DEPTHSTENCIL, NULL, 1.0, 0);
/* disable color writes */
- blend->colormask = 0; /*disable colorwrites*/
+ blend->rt[0].colormask = 0; /*disable colorwrites*/
cso_set_blend(ctx->cso_context, blend);
/* enable scissoring */
- for (int i = 0; i < state->scissor_rects_num; ++i) {
+ for (i = 0; i < state->scissor_rects_num; ++i) {
const float x = state->scissor_rects[i * 4 + 0].f;
const float y = state->scissor_rects[i * 4 + 1].f;
const float width = state->scissor_rects[i * 4 + 2].f;
renderer_draw_quad(ctx->renderer, minx, miny, maxx, maxy, 0.0f);
}
- blend->colormask = 1; /*enable colorwrites*/
cso_restore_blend(ctx->cso_context);
cso_restore_fragment_shader(ctx->cso_context);
if ((ctx->state.dirty & BLEND_DIRTY)) {
struct pipe_blend_state *blend = &ctx->state.g3d.blend;
memset(blend, 0, sizeof(struct pipe_blend_state));
- blend->blend_enable = 1;
- blend->colormask |= PIPE_MASK_R;
- blend->colormask |= PIPE_MASK_G;
- blend->colormask |= PIPE_MASK_B;
- blend->colormask |= PIPE_MASK_A;
+ blend->rt[0].blend_enable = 1;
+ blend->rt[0].colormask = PIPE_MASK_RGBA;
switch (ctx->state.vg.blend_mode) {
case VG_BLEND_SRC:
- blend->rgb_src_factor = PIPE_BLENDFACTOR_ONE;
- blend->alpha_src_factor = PIPE_BLENDFACTOR_ONE;
- blend->rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend->alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend->rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend->rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend->rt[0].blend_enable = 0;
break;
case VG_BLEND_SRC_OVER:
- blend->rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
- blend->alpha_src_factor = PIPE_BLENDFACTOR_ONE;
- blend->rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
- blend->alpha_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
+ blend->rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
+ blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend->rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
+ blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
break;
case VG_BLEND_DST_OVER:
- blend->rgb_src_factor = PIPE_BLENDFACTOR_INV_DST_ALPHA;
- blend->alpha_src_factor = PIPE_BLENDFACTOR_INV_DST_ALPHA;
- blend->rgb_dst_factor = PIPE_BLENDFACTOR_DST_ALPHA;
- blend->alpha_dst_factor = PIPE_BLENDFACTOR_DST_ALPHA;
+ blend->rt[0].rgb_src_factor = PIPE_BLENDFACTOR_INV_DST_ALPHA;
+ blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_INV_DST_ALPHA;
+ blend->rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_DST_ALPHA;
+ blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_DST_ALPHA;
break;
case VG_BLEND_SRC_IN:
- blend->rgb_src_factor = PIPE_BLENDFACTOR_DST_ALPHA;
- blend->alpha_src_factor = PIPE_BLENDFACTOR_DST_ALPHA;
- blend->rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend->alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend->rt[0].rgb_src_factor = PIPE_BLENDFACTOR_DST_ALPHA;
+ blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_DST_ALPHA;
+ blend->rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
break;
case VG_BLEND_DST_IN:
- blend->rgb_src_factor = PIPE_BLENDFACTOR_ZERO;
- blend->alpha_src_factor = PIPE_BLENDFACTOR_ZERO;
- blend->rgb_dst_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
- blend->alpha_dst_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
+ blend->rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ZERO;
+ blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ZERO;
+ blend->rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
+ blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
break;
case VG_BLEND_MULTIPLY:
case VG_BLEND_SCREEN:
case VG_BLEND_DARKEN:
case VG_BLEND_LIGHTEN:
- blend->rgb_src_factor = PIPE_BLENDFACTOR_ONE;
- blend->alpha_src_factor = PIPE_BLENDFACTOR_ONE;
- blend->rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend->alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend->rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend->rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend->rt[0].blend_enable = 0;
break;
case VG_BLEND_ADDITIVE:
- blend->rgb_src_factor = PIPE_BLENDFACTOR_ONE;
- blend->alpha_src_factor = PIPE_BLENDFACTOR_ONE;
- blend->rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
- blend->alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
+ blend->rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend->rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
+ blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
break;
default:
assert(!"not implemented blend mode");
2.f/fb->width, 2.f/fb->height, 1, 1,
-1, -1, 0, 0
};
- struct pipe_constant_buffer *cbuf = &ctx->vs_const_buffer;
+ struct pipe_buffer **cbuf = &ctx->vs_const_buffer;
vg_set_viewport(ctx, VEGA_Y0_BOTTOM);
- pipe_buffer_reference(&cbuf->buffer, NULL);
- cbuf->buffer = pipe_buffer_create(ctx->pipe->screen, 16,
+ pipe_buffer_reference(cbuf, NULL);
+ *cbuf = pipe_buffer_create(ctx->pipe->screen, 16,
PIPE_BUFFER_USAGE_CONSTANT,
param_bytes);
- if (cbuf->buffer) {
- st_no_flush_pipe_buffer_write(ctx, cbuf->buffer,
+ if (*cbuf) {
+ st_no_flush_pipe_buffer_write(ctx, *cbuf,
0, param_bytes, vs_consts);
}
- ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_VERTEX, 0, cbuf);
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_VERTEX, 0, *cbuf);
}
if ((ctx->state.dirty & VS_DIRTY)) {
cso_set_vertex_shader_handle(ctx->cso_context,