struct st_renderbuffer *strb;
struct st_renderbuffer *dsrb;
- struct pipe_sampler_view *alpha_mask_view;
+ struct pipe_sampler_view *surface_mask_view;
struct pipe_sampler_view *blend_texture_view;
enum st_attachment_type strb_att;
void *privateData;
+ int32_t stamp;
+ int32_t iface_stamp;
};
enum vg_object_type {
VG_OBJECT_LAST
};
enum dirty_state {
- NONE_DIRTY = 0<<0,
- BLEND_DIRTY = 1<<1,
- RASTERIZER_DIRTY = 1<<2,
- FRAMEBUFFER_DIRTY = 1<<3,
- VS_DIRTY = 1<<4,
- DEPTH_STENCIL_DIRTY = 1<<5,
- ALL_DIRTY = BLEND_DIRTY | RASTERIZER_DIRTY |
- FRAMEBUFFER_DIRTY | VS_DIRTY | DEPTH_STENCIL_DIRTY
+ BLEND_DIRTY = 1 << 0,
+ FRAMEBUFFER_DIRTY = 1 << 1,
+ DEPTH_STENCIL_DIRTY = 1 << 2,
+ PAINT_DIRTY = 1 << 3,
+
+ ALL_DIRTY = BLEND_DIRTY |
+ FRAMEBUFFER_DIRTY |
+ DEPTH_STENCIL_DIRTY |
+ PAINT_DIRTY
};
struct vg_context
VGErrorCode _error;
struct st_framebuffer *draw_buffer;
- int32_t draw_buffer_invalid;
struct cso_hash *owned_objects[VG_OBJECT_LAST];
struct vg_paint *default_paint;
struct blit_state *blit;
+
+ int32_t draw_stamp;
};
+
+/**
+ * Base class for VG objects like paths, images, fonts.
+ */
struct vg_object {
enum vg_object_type type;
+ VGHandle handle;
struct vg_context *ctx;
};
+
+
void vg_init_object(struct vg_object *obj, struct vg_context *ctx, enum vg_object_type type);
-VGboolean vg_object_is_valid(void *ptr, enum vg_object_type type);
+void vg_free_object(struct vg_object *obj);
+
+VGboolean vg_object_is_valid(VGHandle object, enum vg_object_type type);
struct vg_context *vg_create_context(struct pipe_context *pipe,
const void *visual,
VGboolean vg_context_is_object_valid(struct vg_context *ctx,
enum vg_object_type type,
- void *ptr);
+ VGHandle object);
void vg_context_add_object(struct vg_context *ctx,
- enum vg_object_type type,
- void *ptr);
+ struct vg_object *obj);
void vg_context_remove_object(struct vg_context *ctx,
- enum vg_object_type type,
- void *ptr);
+ struct vg_object *obj);
void vg_validate_state(struct vg_context *ctx);
struct pipe_sampler_view *vg_prepare_blend_surface(struct vg_context *ctx);
struct pipe_sampler_view *vg_prepare_blend_surface_from_mask(struct vg_context *ctx);
+struct pipe_sampler_view *vg_get_surface_mask(struct vg_context *ctx);
+
VGboolean vg_get_paint_matrix(struct vg_context *ctx,
const struct matrix *paint_to_user,
const struct matrix *user_to_surface,