#include "pipe/p_state.h"
#include "util/u_pointer.h"
#include "util/u_math.h"
+#include "state_tracker/st_api.h"
#include "cso_cache/cso_hash.h"
#include "cso_cache/cso_context.h"
struct shaders_cache;
struct shader;
struct vg_shader;
+struct mapi_table;
struct st_renderbuffer {
enum pipe_format format;
struct pipe_surface *surface;
- struct pipe_texture *texture;
+ struct pipe_resource *texture;
VGint width, height;
};
struct st_renderbuffer *strb;
struct st_renderbuffer *dsrb;
- struct pipe_texture *alpha_mask;
+ struct pipe_sampler_view *surface_mask_view;
- struct pipe_texture *blend_texture;
+ struct pipe_sampler_view *blend_texture_view;
+
+
+ struct st_framebuffer_iface *iface;
+ enum st_attachment_type strb_att;
void *privateData;
+ int32_t stamp;
+ int32_t iface_stamp;
};
enum vg_object_type {
VG_OBJECT_LAST
};
enum dirty_state {
- NONE_DIRTY = 0<<0,
- BLEND_DIRTY = 1<<1,
- RASTERIZER_DIRTY = 1<<2,
- VIEWPORT_DIRTY = 1<<3,
- VS_DIRTY = 1<<4,
- DEPTH_STENCIL_DIRTY = 1<<5,
- ALL_DIRTY = BLEND_DIRTY | RASTERIZER_DIRTY |
- VIEWPORT_DIRTY | VS_DIRTY | DEPTH_STENCIL_DIRTY
+ BLEND_DIRTY = 1 << 0,
+ FRAMEBUFFER_DIRTY = 1 << 1,
+ DEPTH_STENCIL_DIRTY = 1 << 2,
+ PAINT_DIRTY = 1 << 3,
+
+ ALL_DIRTY = BLEND_DIRTY |
+ FRAMEBUFFER_DIRTY |
+ DEPTH_STENCIL_DIRTY |
+ PAINT_DIRTY
};
struct vg_context
{
+ struct st_context_iface iface;
+ struct mapi_table *dispatch;
+
struct pipe_context *pipe;
+ enum pipe_format ds_format;
struct {
struct vg_state vg;
- struct {
- struct pipe_blend_state blend;
- struct pipe_rasterizer_state rasterizer;
- struct pipe_shader_state vs_state;
- struct pipe_depth_stencil_alpha_state dsa;
- struct pipe_framebuffer_state fb;
- } g3d;
VGbitfield dirty;
} state;
struct cso_hash *owned_objects[VG_OBJECT_LAST];
struct {
- struct pipe_shader_state vert_shader;
- struct pipe_shader_state frag_shader;
- struct pipe_rasterizer_state raster;
- void *fs;
- float vertices[4][2][4]; /**< vertex pos + color */
- } clear;
-
- struct {
- struct pipe_buffer *cbuf;
+ struct pipe_resource *cbuf;
struct pipe_sampler_state sampler;
struct vg_shader *union_fs;
struct vg_shader *set_fs;
} mask;
- struct vg_shader *pass_through_depth_fs;
-
struct cso_context *cso_context;
- struct pipe_buffer *stencil_quad;
- VGfloat stencil_vertices[4][2][4];
-
struct renderer *renderer;
struct shaders_cache *sc;
struct shader *shader;
struct pipe_sampler_state blend_sampler;
- struct {
- struct pipe_buffer *buffer;
- void *color_matrix_fs;
- } filter;
struct vg_paint *default_paint;
struct blit_state *blit;
- struct vg_shader *plain_vs;
- struct vg_shader *clear_vs;
- struct vg_shader *texture_vs;
- struct pipe_buffer *vs_const_buffer;
- struct pipe_vertex_element velems[2];
+ int32_t draw_stamp;
};
+
+/**
+ * Base class for VG objects like paths, images, fonts.
+ */
struct vg_object {
enum vg_object_type type;
+ VGHandle handle;
struct vg_context *ctx;
};
+
+
void vg_init_object(struct vg_object *obj, struct vg_context *ctx, enum vg_object_type type);
-VGboolean vg_object_is_valid(void *ptr, enum vg_object_type type);
+void vg_free_object(struct vg_object *obj);
+
+VGboolean vg_object_is_valid(VGHandle object, enum vg_object_type type);
struct vg_context *vg_create_context(struct pipe_context *pipe,
const void *visual,
VGboolean vg_context_is_object_valid(struct vg_context *ctx,
enum vg_object_type type,
- void *ptr);
+ VGHandle object);
void vg_context_add_object(struct vg_context *ctx,
enum vg_object_type type,
void *ptr);
void vg_set_error(struct vg_context *ctx,
VGErrorCode code);
-void vg_prepare_blend_surface(struct vg_context *ctx);
-void vg_prepare_blend_surface_from_mask(struct vg_context *ctx);
+struct pipe_sampler_view *vg_prepare_blend_surface(struct vg_context *ctx);
+struct pipe_sampler_view *vg_prepare_blend_surface_from_mask(struct vg_context *ctx);
+
+struct pipe_sampler_view *vg_get_surface_mask(struct vg_context *ctx);
+VGboolean vg_get_paint_matrix(struct vg_context *ctx,
+ const struct matrix *paint_to_user,
+ const struct matrix *user_to_surface,
+ struct matrix *mat);
static INLINE VGboolean is_aligned_to(const void *ptr, VGbyte alignment)
{
}
}
-void *vg_plain_vs(struct vg_context *ctx);
-void *vg_clear_vs(struct vg_context *ctx);
-void *vg_texture_vs(struct vg_context *ctx);
-typedef enum {
- VEGA_Y0_TOP,
- VEGA_Y0_BOTTOM
-} VegaOrientation;
-void vg_set_viewport(struct vg_context *ctx, VegaOrientation orientation);
-
#endif