templ.target = PIPE_TEXTURE_2D;
pf_get_block(templ.format, &templ.block);
- templ.width[0] = width;
- templ.height[0] = height;
- templ.depth[0] = 1;
+ templ.width0 = width;
+ templ.height0 = height;
+ templ.depth0 = 1;
templ.last_level = 0;
if (pf_get_component_bits(format, PIPE_FORMAT_COMP_S)) {