#include "pipe/p_screen.h"
#include "util/u_memory.h"
#include "util/u_math.h"
+#include "util/u_rect.h"
static struct pipe_texture *
create_texture(struct pipe_context *pipe, enum pipe_format format,
}
templ.target = PIPE_TEXTURE_2D;
- pf_get_block(templ.format, &templ.block);
templ.width0 = width;
templ.height0 = height;
templ.depth0 = 1;