Import('*')
-if env['platform'] in ['windows']:
-
- env = env.Clone()
-
- env.Append(CPPPATH = [
- '#src/mesa',
- '.',
- ])
-
- env.Append(CPPDEFINES = [
- '_GDI32_', # prevent wgl* being declared __declspec(dllimport)
- 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
- '__GL_EXPORTS',
- '_GNU_H_WINDOWS32_DEFINES',
- ])
-
- sources = [
- 'icd/stw_icd.c',
- 'shared/stw_device.c',
- 'shared/stw_framebuffer.c',
- 'shared/stw_pixelformat.c',
- 'shared/stw_quirks.c',
- 'wgl/stw_wgl_arbextensionsstring.c',
- 'wgl/stw_wgl_arbmultisample.c',
- 'wgl/stw_wgl_arbpixelformat.c',
- #'wgl/stw_wgl.c',
- 'wgl/stw_wgl_context.c',
- 'wgl/stw_wgl_getprocaddress.c',
- 'wgl/stw_wgl_pixelformat.c',
- 'wgl/stw_wgl_swapbuffers.c',
- ]
+env = env.Clone()
- wgl = env.ConvenienceLibrary(
- target ='wgl',
- source = sources,
- )
-
- Export('wgl')
+env.Append(CPPPATH = [
+ '#src/mapi',
+ '#src/mesa',
+ '.',
+])
+
+env.AppendUnique(CPPDEFINES = [
+ '_GDI32_', # prevent wgl* being declared __declspec(dllimport)
+ 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
+ 'WIN32_LEAN_AND_MEAN', # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx
+])
+if not env['gles']:
+ # prevent _glapi_* from being declared __declspec(dllimport)
+ env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS'])
+
+sources = [
+ 'stw_context.c',
+ 'stw_device.c',
+ 'stw_ext_extensionsstring.c',
+ 'stw_ext_gallium.c',
+ 'stw_ext_pbuffer.c',
+ 'stw_ext_pixelformat.c',
+ 'stw_ext_swapinterval.c',
+ 'stw_framebuffer.c',
+ 'stw_getprocaddress.c',
+ 'stw_pixelformat.c',
+ 'stw_st.c',
+ 'stw_tls.c',
+ 'stw_wgl.c',
+]
+
+wgl = env.ConvenienceLibrary(
+ target ='wgl',
+ source = sources,
+)
+Export('wgl')