radeonsi: fix shader disk cache key
[mesa.git] / src / gallium / state_trackers / wgl / SConscript
index 69b88618ecbabfc7fff78483b1444541dfeea7ae..bbf5ebd9764a661503b898353ea1b576a9674570 100644 (file)
@@ -2,41 +2,23 @@ import os
 
 Import('*')
 
-if env['platform'] in ['windows']:
-     
-    env = env.Clone()
-     
-    env.Append(CPPPATH = [
-       '#src/mesa',
-       '.',
-    ])
-     
-    env.Append(CPPDEFINES = [
-        '_GDI32_', # prevent wgl* being declared __declspec(dllimport)
-        'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers 
-        'WIN32_THREADS', # use Win32 thread API
-    ])
-     
-    sources = [
-        'icd/stw_icd.c',
+env = env.Clone()
 
-        'wgl/stw_wgl.c',
+env.Append(CPPPATH = [
+    '#src/mapi',
+    '#src/mesa',
+    '.',
+])
 
-        'shared/stw_context.c',
-        'shared/stw_device.c',
-        'shared/stw_framebuffer.c',
-        'shared/stw_pixelformat.c',
-        'shared/stw_extensionsstring.c',
-        'shared/stw_extswapinterval.c',
-        'shared/stw_getprocaddress.c',
-        'shared/stw_extgallium.c',
-        'shared/stw_arbpixelformat.c',
-        'shared/stw_tls.c',
-    ]
+env.AppendUnique(CPPDEFINES = [
+    '_GDI32_', # prevent wgl* being declared __declspec(dllimport)
+    'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
+    'WIN32_LEAN_AND_MEAN', # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx
+    '_GLAPI_NO_EXPORTS', # prevent _glapi_* from being declared __declspec(dllimport)
+])
 
-    wgl = env.ConvenienceLibrary(
-        target ='wgl',
-        source = sources,
-    )
-    
-    Export('wgl')
+wgl = env.ConvenienceLibrary(
+    target ='wgl',
+    source = env.ParseSourceList('Makefile.sources', 'C_SOURCES'),
+)
+Export('wgl')