'.',
])
- env.Append(CPPDEFINES = [
+ env.AppendUnique(CPPDEFINES = [
'_GDI32_', # prevent wgl* being declared __declspec(dllimport)
'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
'WIN32_THREADS', # use Win32 thread API
+ 'WIN32_LEAN_AND_MEAN', # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx
])
sources = [
'stw_framebuffer.c',
'stw_getprocaddress.c',
'stw_pixelformat.c',
+ 'stw_st.c',
'stw_tls.c',
'stw_wgl.c',
]