#include "stw_framebuffer.h"
#include "stw_st.h"
-extern _glthread_Mutex OneTimeLock;
-
struct stw_device *stw_dev = NULL;
stw_get_param(struct st_manager *smapi,
enum st_manager_param param)
{
- return 0;
+ switch (param) {
+ case ST_MANAGER_BROKEN_INVALIDATE:
+ /*
+ * Force framebuffer validation on glViewport.
+ *
+ * Certain applications, like Rhinoceros 4, uses glReadPixels
+ * exclusively (never uses SwapBuffers), so framebuffers never get
+ * resized unless we check on glViewport.
+ */
+ return 1;
+ default:
+ return 0;
+ }
}
boolean
stw_dev->stw_winsys = stw_winsys;
- _glthread_INIT_MUTEX(OneTimeLock);
-
stw_dev->stapi = stw_st_create_api();
stw_dev->smapi = CALLOC_STRUCT(st_manager);
if (!stw_dev->stapi || !stw_dev->smapi)
return TRUE;
error1:
- if (stw_dev->smapi)
- FREE(stw_dev->smapi);
+ FREE(stw_dev->smapi);
if (stw_dev->stapi)
stw_dev->stapi->destroy(stw_dev->stapi);
stw_dev->screen->destroy(stw_dev->screen);
- _glthread_DESTROY_MUTEX(OneTimeLock);
-
+ /* glapi is statically linked: we can call the local destroy function. */
+#ifdef _GLAPI_NO_EXPORTS
_glapi_destroy_multithread();
+#endif
#ifdef DEBUG
debug_memory_end(stw_dev->memdbg_no);