{ PIPE_FORMAT_Z24X8_UNORM, {24, 0} },
{ PIPE_FORMAT_Z16_UNORM, {16, 0} },
/* combined depth-stencil */
- { PIPE_FORMAT_Z24S8_UNORM, {24, 8} },
- { PIPE_FORMAT_S8Z24_UNORM, {24, 8} }
+ { PIPE_FORMAT_Z24_UNORM_S8_USCALED, {24, 8} },
+ { PIPE_FORMAT_S8_USCALED_Z24_UNORM, {24, 8} }
};
const struct stw_pf_color_info *color = &stw_pf_color[j];
if(!screen->is_format_supported(screen, color->format, PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_RENDER_TARGET |
- PIPE_TEXTURE_USAGE_DISPLAY_TARGET, 0))
+ PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_DISPLAY_TARGET, 0))
continue;
for(k = 0; k < Elements(stw_pf_doublebuffer); ++k) {
const struct stw_pf_depth_info *depth = &stw_pf_depth_stencil[l];
if(!screen->is_format_supported(screen, depth->format, PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0))
+ PIPE_BIND_DEPTH_STENCIL, 0))
continue;
stw_pixelformat_add( stw_dev, color, depth, 0, doublebuffer, samples );
memset(visual, 0, sizeof *visual);
_mesa_initialize_visual(
visual,
- (pfi->pfd.iPixelType == PFD_TYPE_RGBA) ? GL_TRUE : GL_FALSE,
(pfi->pfd.dwFlags & PFD_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE,
(pfi->pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE,
pfi->pfd.cRedBits,
pfi->pfd.cGreenBits,
pfi->pfd.cBlueBits,
pfi->pfd.cAlphaBits,
- (pfi->pfd.iPixelType == PFD_TYPE_COLORINDEX) ? pfi->pfd.cColorBits : 0,
pfi->pfd.cDepthBits,
pfi->pfd.cStencilBits,
pfi->pfd.cAccumRedBits,