*/
#include <windows.h>
+#include <GL/gl.h>
#include "util/u_debug.h"
-#include "stw_icd.h"
+#include "gldrv.h"
#include "stw_context.h"
#include "stw_pixelformat.h"
#include "stw_wgl.h"
if (size != GDI_ERROR) {
if (size == 0) {
- glBitmap(0, 0, -gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y,
- gm.gmCellIncX, gm.gmCellIncY, NULL);
+ glBitmap(0, 0, (GLfloat)-gm.gmptGlyphOrigin.x,
+ (GLfloat)gm.gmptGlyphOrigin.y,
+ (GLfloat)gm.gmCellIncX,
+ (GLfloat)gm.gmCellIncY, NULL);
}
else {
buffer = realloc(buffer, size);