0, 0, PIPE_BLENDFACTOR_ONE, PIPE_BLENDFACTOR_ONE},
};
-
-/*
- * The alpha value stored in a luminance texture is read by the
- * hardware as color.
- */
-static unsigned
-xa_convert_blend_for_luminance(unsigned factor)
-{
- switch(factor) {
- case PIPE_BLENDFACTOR_DST_ALPHA:
- return PIPE_BLENDFACTOR_DST_COLOR;
- case PIPE_BLENDFACTOR_INV_DST_ALPHA:
- return PIPE_BLENDFACTOR_INV_DST_COLOR;
- default:
- break;
- }
- return factor;
-}
-
-
static boolean
blend_for_op(struct xa_composite_blend *blend,
enum xa_composite_op op,
if (!dst_pic->srf)
return supported;
- if (dst_pic->srf->tex->format == PIPE_FORMAT_L8_UNORM) {
- blend->rgb_src = xa_convert_blend_for_luminance(blend->rgb_src);
- blend->rgb_dst = xa_convert_blend_for_luminance(blend->rgb_dst);
- }
+ /*
+ * None of the hardware formats we might use for dst A8 are
+ * suitable for dst_alpha blending, since they present the
+ * alpha channel either in all color channels (L8_UNORM) or
+ * in the red channel only (R8_UNORM)
+ */
+ if ((dst_pic->srf->tex->format == PIPE_FORMAT_L8_UNORM ||
+ dst_pic->srf->tex->format == PIPE_FORMAT_R8_UNORM) &&
+ blend->alpha_dst)
+ return FALSE;
/*
* If there's no dst alpha channel, adjust the blend op so that we'll treat
ret |= mask ? FS_MASK_SET_ALPHA : FS_SRC_SET_ALPHA;
if (src_hw_format == src_pic_format) {
- if (src->tex->format == PIPE_FORMAT_L8_UNORM)
+ if (src->tex->format == PIPE_FORMAT_L8_UNORM ||
+ src->tex->format == PIPE_FORMAT_R8_UNORM)
return ((mask) ? FS_MASK_LUMINANCE : FS_SRC_LUMINANCE);
return ret;
fs_traits |= picture_format_fixups(mask_pic, 1);
}
- if (ctx->srf->format == PIPE_FORMAT_L8_UNORM)
+ if (ctx->srf->format == PIPE_FORMAT_L8_UNORM ||
+ ctx->srf->format == PIPE_FORMAT_R8_UNORM)
fs_traits |= FS_DST_LUMINANCE;
shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits);