boolean is_yuv = (vs_traits & VS_YUV) != 0;
unsigned input_slot = 0;
- ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
+ ureg = ureg_create(PIPE_SHADER_VERTEX);
if (ureg == NULL)
return 0;
(void)print_fs_traits;
#endif
- ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ ureg = ureg_create(PIPE_SHADER_FRAGMENT);
if (ureg == NULL)
return 0;