/* pixmap glXWaitX */
if (pSrcBuffer->attachment == DRI2BufferFrontLeft &&
pDestBuffer->attachment == DRI2BufferFakeFrontLeft) {
- ms->ctx->flush(ms->ctx, NULL);
+ ms->ctx->flush(ms->ctx, NULL, 0);
return;
}
/* pixmap glXWaitGL */
ms->ctx->flush(ms->ctx,
(pDestBuffer->attachment == DRI2BufferFrontLeft
&& ms->swapThrottling) ?
- &dst_priv->fence : NULL);
+ &dst_priv->fence : NULL, 0);
if (cust && cust->winsys_context_throttle)
cust->winsys_context_throttle(cust, ms->ctx, THROTTLE_RENDER);