#include "cso_cache/cso_context.h"
#include "util/u_draw_quad.h"
-#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_rect.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include <math.h>
if (buf) {
+ cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems);
+
util_draw_vertex_buffer(pipe, buf, 0,
PIPE_PRIM_QUADS,
num_verts, /* verts */
{
struct pipe_depth_stencil_alpha_state dsa;
struct pipe_rasterizer_state raster;
+ unsigned i;
/* set common initial clip state */
memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
raster.gl_rasterization_rules = 1;
cso_set_rasterizer(r->cso, &raster);
+ /* vertex elements state */
+ memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3);
+ for (i = 0; i < 3; i++) {
+ r->velems[i].src_offset = i * 4 * sizeof(float);
+ r->velems[i].instance_divisor = 0;
+ r->velems[i].vertex_buffer_index = 0;
+ r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ }
}
{
struct pipe_blend_state blend;
memset(&blend, 0, sizeof(blend));
- blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
- blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
- blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend.colormask = PIPE_MASK_RGBA;
+ blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.rt[0].colormask = PIPE_MASK_RGBA;
cso_set_blend(r->cso, &blend);
}
if (buf) {
const int num_attribs = 2; /*pos + tex coord*/
+ cso_set_vertex_elements(r->cso, num_attribs, r->velems);
+
util_draw_vertex_buffer(pipe, buf, 0,
PIPE_PRIM_QUADS,
4, /* verts */