#include "util/u_memory.h"
#include "util/u_rect.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include <math.h>
if (buf) {
+ cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems);
+
util_draw_vertex_buffer(pipe, buf, 0,
PIPE_PRIM_QUADS,
num_verts, /* verts */
{
struct pipe_depth_stencil_alpha_state dsa;
struct pipe_rasterizer_state raster;
+ unsigned i;
/* set common initial clip state */
memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
raster.gl_rasterization_rules = 1;
cso_set_rasterizer(r->cso, &raster);
+ /* vertex elements state */
+ memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3);
+ for (i = 0; i < 3; i++) {
+ r->velems[i].src_offset = i * 4 * sizeof(float);
+ r->velems[i].instance_divisor = 0;
+ r->velems[i].vertex_buffer_index = 0;
+ r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ }
}
map_point(src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]);
}
- s0 = pt0[0] / src->width[0];
- s1 = pt1[0] / src->width[0];
- s2 = pt2[0] / src->width[0];
- s3 = pt3[0] / src->width[0];
- t0 = pt0[1] / src->height[0];
- t1 = pt1[1] / src->height[0];
- t2 = pt2[1] / src->height[0];
- t3 = pt3[1] / src->height[0];
+ s0 = pt0[0] / src->width0;
+ s1 = pt1[0] / src->width0;
+ s2 = pt2[0] / src->width0;
+ s3 = pt3[0] / src->width0;
+ t0 = pt0[1] / src->height0;
+ t1 = pt1[1] / src->height0;
+ t2 = pt2[1] / src->height0;
+ t3 = pt3[1] / src->height0;
/* 1st vertex */
add_vertex_1tex(r, dstX, dstY, s0, t0);
map_point(mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]);
}
- src_s0 = spt0[0] / src->width[0];
- src_t0 = spt0[1] / src->height[0];
- src_s1 = spt1[0] / src->width[0];
- src_t1 = spt1[1] / src->height[0];
+ src_s0 = spt0[0] / src->width0;
+ src_t0 = spt0[1] / src->height0;
+ src_s1 = spt1[0] / src->width0;
+ src_t1 = spt1[1] / src->height0;
- mask_s0 = mpt0[0] / mask->width[0];
- mask_t0 = mpt0[1] / mask->height[0];
- mask_s1 = mpt1[0] / mask->width[0];
- mask_t1 = mpt1[1] / mask->height[0];
+ mask_s0 = mpt0[0] / mask->width0;
+ mask_t0 = mpt0[1] / mask->height0;
+ mask_s1 = mpt1[0] / mask->width0;
+ mask_t1 = mpt1[1] / mask->height0;
/* 1st vertex */
add_vertex_2tex(r, dstX, dstY,
spt1[0] = srcX + srcW;
spt1[1] = srcY + srcH;
- s0 = spt0[0] / tex[0]->width[0];
- t0 = spt0[1] / tex[0]->height[0];
- s1 = spt1[0] / tex[0]->width[0];
- t1 = spt1[1] / tex[0]->height[0];
+ s0 = spt0[0] / tex[0]->width0;
+ t0 = spt0[1] / tex[0]->height0;
+ s1 = spt1[0] / tex[0]->width0;
+ t1 = spt1[1] / tex[0]->height0;
/* 1st vertex */
add_vertex_1tex(r, dstX, dstY, s0, t0);
void renderer_destroy(struct xorg_renderer *r)
{
- struct pipe_constant_buffer *vsbuf = &r->vs_const_buffer;
- struct pipe_constant_buffer *fsbuf = &r->fs_const_buffer;
+ struct pipe_buffer **vsbuf = &r->vs_const_buffer;
+ struct pipe_buffer **fsbuf = &r->fs_const_buffer;
- if (vsbuf && vsbuf->buffer)
- pipe_buffer_reference(&vsbuf->buffer, NULL);
+ if (*vsbuf)
+ pipe_buffer_reference(vsbuf, NULL);
- if (fsbuf && fsbuf->buffer)
- pipe_buffer_reference(&fsbuf->buffer, NULL);
+ if (*fsbuf)
+ pipe_buffer_reference(fsbuf, NULL);
if (r->shaders) {
xorg_shaders_destroy(r->shaders);
const float *params,
int param_bytes)
{
- struct pipe_constant_buffer *cbuf =
+ struct pipe_buffer **cbuf =
(shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
&r->fs_const_buffer;
- pipe_buffer_reference(&cbuf->buffer, NULL);
- cbuf->buffer = pipe_buffer_create(r->pipe->screen, 16,
- PIPE_BUFFER_USAGE_CONSTANT,
- param_bytes);
+ pipe_buffer_reference(cbuf, NULL);
+ *cbuf = pipe_buffer_create(r->pipe->screen, 16,
+ PIPE_BUFFER_USAGE_CONSTANT,
+ param_bytes);
- if (cbuf->buffer) {
- pipe_buffer_write(r->pipe->screen, cbuf->buffer,
+ if (*cbuf) {
+ pipe_buffer_write(r->pipe->screen, *cbuf,
0, param_bytes, params);
}
- r->pipe->set_constant_buffer(r->pipe, shader_type, 0, cbuf);
+ r->pipe->set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
}
PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_RENDER_TARGET,
0));
+ (void) screen;
/* set misc state we care about */
{
struct pipe_blend_state blend;
memset(&blend, 0, sizeof(blend));
- blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
- blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
- blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend.colormask = PIPE_MASK_RGBA;
+ blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.rt[0].colormask = PIPE_MASK_RGBA;
cso_set_blend(r->cso, &blend);
}
templ.target = PIPE_TEXTURE_2D;
templ.format = format;
templ.last_level = 0;
- templ.width[0] = src->width[0];
- templ.height[0] = src->height[0];
- templ.depth[0] = 1;
- pf_get_block(format, &templ.block);
+ templ.width0 = src->width0;
+ templ.height0 = src->height0;
+ templ.depth0 = 1;
templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
pt = screen->texture_create(screen, &templ);
ps_tex, /* dest */
0, 0, /* destx/y */
ps_read,
- 0, 0, src->width[0], src->height[0]);
+ 0, 0, src->width0, src->height0);
} else {
util_surface_copy(pipe, FALSE,
ps_tex, /* dest */
0, 0, /* destx/y */
ps_read,
- 0, 0, src->width[0], src->height[0]);
+ 0, 0, src->width0, src->height0);
}
pipe_surface_reference(&ps_read, NULL);
pipe_surface_reference(&ps_tex, NULL);
if (buf) {
const int num_attribs = 2; /*pos + tex coord*/
+ cso_set_vertex_elements(r->cso, num_attribs, r->velems);
+
util_draw_vertex_buffer(pipe, buf, 0,
PIPE_PRIM_QUADS,
4, /* verts */