#include "util/u_sampler.h"
#include "util/u_inlines.h"
+#include "util/u_box.h"
#include <math.h>
if (buf) {
cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems);
- util_draw_vertex_buffer(pipe, buf, 0,
+ util_draw_vertex_buffer(pipe, r->cso, buf, 0,
PIPE_PRIM_QUADS,
num_verts, /* verts */
r->attrs_per_vertex); /* attribs/vert */
pipe_resource_reference(cbuf, NULL);
*cbuf = pipe_buffer_create(r->pipe->screen,
PIPE_BIND_CONSTANT_BUFFER,
+ PIPE_USAGE_STATIC,
param_bytes);
if (*cbuf) {
assert(screen->is_format_supported(screen, dst_surface->format,
PIPE_TEXTURE_2D, 0,
- PIPE_BIND_RENDER_TARGET,
- 0));
+ PIPE_BIND_RENDER_TARGET));
(void) screen;
struct pipe_resource *pt;
struct pipe_resource templ;
- if (pipe->is_resource_referenced(pipe, src, 0, 0) &
- PIPE_REFERENCED_FOR_WRITE)
- pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
-
/* the coming in texture should already have that invariance */
debug_assert(screen->is_format_supported(screen, src->format,
PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0));
+ PIPE_BIND_SAMPLER_VIEW));
format = src->format;
templ.width0 = src->width0;
templ.height0 = src->height0;
templ.depth0 = 1;
+ templ.array_size = 1;
templ.bind = PIPE_BIND_SAMPLER_VIEW;
pt = screen->resource_create(screen, &templ);
{
/* copy source framebuffer surface into texture */
- struct pipe_subresource subsrc, subdst;
- subsrc.face = 0;
- subsrc.level = 0;
- subdst.face = 0;
- subdst.level = 0;
+ struct pipe_box src_box;
+ u_box_origin_2d(src->width0, src->height0, &src_box);
+
pipe->resource_copy_region(pipe,
pt, /* dest */
- subdst,
+ 0, /* dest_level */
0, 0, 0, /* destx/y/z */
src,
- subsrc,
- 0, 0, 0,
- src->width0, src->height0);
+ 0, &src_box);
}
return pt;
cso_set_vertex_elements(r->cso, num_attribs, r->velems);
- util_draw_vertex_buffer(pipe, buf, 0,
+ util_draw_vertex_buffer(pipe, r->cso, buf, 0,
PIPE_PRIM_QUADS,
4, /* verts */
num_attribs); /* attribs/vert */