#include "cso_cache/cso_context.h"
#include "util/u_draw_quad.h"
+#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_rect.h"
PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_RENDER_TARGET,
0));
+ (void) screen;
/* set misc state we care about */
templ.width0 = src->width0;
templ.height0 = src->height0;
templ.depth0 = 1;
- pf_get_block(format, &templ.block);
templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
pt = screen->texture_create(screen, &templ);