/* XXX: move to renderer_init_state? */
memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
raster.gl_rasterization_rules = 1;
+ raster.depth_clip = 1;
cso_set_rasterizer(r->cso, &raster);
/* vertex elements state */
pipe_buffer_write(r->pipe, *cbuf,
0, param_bytes, params);
}
- r->pipe->set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
+ pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
}