int shader_type,
const float *buffer,
int size);
-void renderer_copy_pixmap(struct xorg_renderer *r,
- struct exa_pixmap_priv *dst_priv, int dx, int dy,
- struct exa_pixmap_priv *src_priv, int sx, int sy,
- int width, int height);
void renderer_draw_yuv(struct xorg_renderer *r,
void renderer_draw_flush(struct xorg_renderer *r);
+struct pipe_texture *
+renderer_clone_texture(struct xorg_renderer *r,
+ struct pipe_texture *src);
+
+void renderer_copy_prepare(struct xorg_renderer *r,
+ struct pipe_surface *dst_surface,
+ struct pipe_texture *src_texture);
+
+void renderer_copy_pixmap(struct xorg_renderer *r,
+ int dx, int dy,
+ int sx, int sy,
+ int width, int height,
+ float src_width,
+ float src_height);
+
#endif