#include "state_tracker/drm_driver.h"
#include "common/egl_g3d_loader.h"
+#include "egl.h"
+
struct egl_g3d_loader egl_g3d_loader;
static struct st_module {
{
struct st_api *(*create_api)(void);
- _eglLog(_EGL_DEBUG, "searching for st module %s", name);
+ if (name) {
+ _eglLog(_EGL_DEBUG, "searching for st module %s", name);
+ stmod->name = loader_strdup(name);
+ }
+ else {
+ stmod->name = NULL;
+ }
- stmod->name = loader_strdup(name);
if (stmod->name)
_eglSearchPathForEach(dlopen_st_module_cb, (void *) stmod);
else
}
}
- if (!pmod->drmdd)
- pmod->name = NULL;
-
return (pmod->drmdd != NULL);
}
switch (api) {
case ST_API_OPENGL:
symbol = ST_CREATE_OPENGL_SYMBOL;
- switch (profile) {
- case ST_PROFILE_OPENGL_ES1:
- names[count++] = "GLESv1_CM";
- names[count++] = "GL";
- break;
- case ST_PROFILE_OPENGL_ES2:
- names[count++] = "GLESv2";
- names[count++] = "GL";
- break;
- default:
- names[count++] = "GL";
- break;
- }
+ names[count++] = "GL";
break;
case ST_API_OPENVG:
symbol = ST_CREATE_OPENVG_SYMBOL;
break;
}
+ /* try again with libGL.so loaded */
+ if (!stmod->stapi && api == ST_API_OPENGL) {
+ struct util_dl_library *glapi = util_dl_open("libGL" UTIL_DL_EXT);
+
+ if (glapi) {
+ _eglLog(_EGL_DEBUG, "retry with libGL" UTIL_DL_EXT " loaded");
+ /* skip the last name (which is NULL) */
+ for (i = 0; i < count - 1; i++) {
+ if (load_st_module(stmod, names[i], symbol))
+ break;
+ }
+ util_dl_close(glapi);
+ }
+ }
+
if (!stmod->stapi) {
EGLint level = (egl_g3d_loader.profile_masks[api]) ?
_EGL_WARNING : _EGL_DEBUG;
create_drm_screen(const char *name, int fd)
{
struct pipe_module *pmod = get_pipe_module(name);
- return (pmod && pmod->drmdd->create_screen) ?
+ return (pmod && pmod->drmdd && pmod->drmdd->create_screen) ?
pmod->drmdd->create_screen(fd) : NULL;
}