#include "pipe/p_state.h"
#include "tgsi/tgsi_text.h"
#include "util/u_debug.h"
+#include "util/u_debug_image.h"
#include "util/u_memory.h"
#include "state_tracker/graw.h"
struct tgsi_token tokens[1024];
struct pipe_shader_state state;
- if (!tgsi_text_translate(text, tokens, Elements(tokens)))
+ if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens)))
return NULL;
+ memset(&state, 0, sizeof state);
state.tokens = tokens;
return pipe->create_gs_state(pipe, &state);
}
struct tgsi_token tokens[1024];
struct pipe_shader_state state;
- if (!tgsi_text_translate(text, tokens, Elements(tokens)))
+ if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens)))
return NULL;
+ memset(&state, 0, sizeof state);
state.tokens = tokens;
return pipe->create_vs_state(pipe, &state);
}
struct tgsi_token tokens[1024];
struct pipe_shader_state state;
- if (!tgsi_text_translate(text, tokens, Elements(tokens)))
+ if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens)))
return NULL;
+ memset(&state, 0, sizeof state);
state.tokens = tokens;
return pipe->create_fs_state(pipe, &state);
}