#include "GalliumContext.h"
+#include <stdio.h>
+
#include "GLView.h"
#include "bitmap_wrapper.h"
-extern "C" {
+
#include "glapi/glapi.h"
-#include "main/context.h"
-#include "main/framebuffer.h"
-#include "main/renderbuffer.h"
-#include "main/viewport.h"
#include "pipe/p_format.h"
-#include "state_tracker/st_cb_fbo.h"
-#include "state_tracker/st_cb_flush.h"
+//#include "state_tracker/st_cb_fbo.h"
+//#include "state_tracker/st_cb_flush.h"
#include "state_tracker/st_context.h"
#include "state_tracker/st_gl_api.h"
-#include "state_tracker/st_manager.h"
-#include "state_tracker/sw_winsys.h"
+#include "frontend/sw_winsys.h"
#include "sw/hgl/hgl_sw_winsys.h"
+#include "util/u_atomic.h"
#include "util/u_memory.h"
+#include "util/u_framebuffer.h"
#include "target-helpers/inline_sw_helper.h"
#include "target-helpers/inline_debug_helper.h"
-}
#ifdef DEBUG
#define ERROR(x...) printf("GalliumContext: " x)
-static void
-hgl_viewport(struct gl_context* glContext)
-{
- // TODO: We should try to eliminate this function
-
- GLint x = glContext->ViewportArray[0].X;
- GLint y = glContext->ViewportArray[0].Y;
- GLint width = glContext->ViewportArray[0].Width;
- GLint height = glContext->ViewportArray[0].Height;
-
- TRACE("%s(glContext: %p, x: %d, y: %d, w: %d, h: %d\n", __func__,
- glContext, x, y, width, height);
-
- _mesa_check_init_viewport(glContext, width, height);
-
- struct gl_framebuffer *draw = glContext->WinSysDrawBuffer;
- struct gl_framebuffer *read = glContext->WinSysReadBuffer;
-
- if (draw)
- _mesa_resize_framebuffer(glContext, draw, width, height);
- if (read)
- _mesa_resize_framebuffer(glContext, read, width, height);
-}
-
-
-static int
-hook_stm_get_param(struct st_manager *smapi, enum st_manager_param param)
-{
- CALLED();
-
- switch (param) {
- case ST_MANAGER_BROKEN_INVALIDATE:
- TRACE("%s: TODO: How should we handle BROKEN_INVALIDATE calls?\n",
- __func__);
- // For now we force validation of the framebuffer.
- return 1;
- }
-
- return 0;
-}
-
-
GalliumContext::GalliumContext(ulong options)
:
fOptions(options),
CreateScreen();
- pipe_mutex_init(fMutex);
+ (void) mtx_init(&fMutex, mtx_plain);
}
DestroyContext(i);
Unlock();
- pipe_mutex_destroy(fMutex);
+ mtx_destroy(&fMutex);
// TODO: Destroy fScreen
}
-struct st_visual*
-GalliumContext::CreateVisual()
-{
- struct st_visual* visual = CALLOC_STRUCT(st_visual);
- if (!visual) {
- ERROR("%s: Couldn't allocate st_visual\n", __func__);
- return NULL;
- }
-
- // Calculate visual configuration
- const GLboolean rgbFlag = ((fOptions & BGL_INDEX) == 0);
- const GLboolean alphaFlag = ((fOptions & BGL_ALPHA) == BGL_ALPHA);
- const GLboolean dblFlag = ((fOptions & BGL_DOUBLE) == BGL_DOUBLE);
- const GLboolean stereoFlag = false;
- const GLint depth = (fOptions & BGL_DEPTH) ? 24 : 0;
- const GLint stencil = (fOptions & BGL_STENCIL) ? 8 : 0;
- const GLint accum = (fOptions & BGL_ACCUM) ? 16 : 0;
- const GLint red = rgbFlag ? 8 : 5;
- const GLint green = rgbFlag ? 8 : 5;
- const GLint blue = rgbFlag ? 8 : 5;
- const GLint alpha = alphaFlag ? 8 : 0;
-
- TRACE("rgb :\t%d\n", (bool)rgbFlag);
- TRACE("alpha :\t%d\n", (bool)alphaFlag);
- TRACE("dbl :\t%d\n", (bool)dblFlag);
- TRACE("stereo :\t%d\n", (bool)stereoFlag);
- TRACE("depth :\t%d\n", depth);
- TRACE("stencil :\t%d\n", stencil);
- TRACE("accum :\t%d\n", accum);
- TRACE("red :\t%d\n", red);
- TRACE("green :\t%d\n", green);
- TRACE("blue :\t%d\n", blue);
- TRACE("alpha :\t%d\n", alpha);
-
- // Determine color format
- if (red == 8) {
- if (alpha == 8)
- visual->color_format = PIPE_FORMAT_A8R8G8B8_UNORM;
- else
- visual->color_format = PIPE_FORMAT_X8R8G8B8_UNORM;
- } else {
- // TODO: I think this should be RGB vs BGR
- visual->color_format = PIPE_FORMAT_B5G6R5_UNORM;
- }
-
- // Determine depth stencil format
- switch (depth) {
- default:
- case 0:
- visual->depth_stencil_format = PIPE_FORMAT_NONE;
- break;
- case 16:
- visual->depth_stencil_format = PIPE_FORMAT_Z16_UNORM;
- break;
- case 24:
- if ((fOptions & BGL_STENCIL) != 0)
- visual->depth_stencil_format = PIPE_FORMAT_S8_UINT_Z24_UNORM;
- else
- visual->depth_stencil_format = PIPE_FORMAT_X8Z24_UNORM;
- break;
- case 32:
- visual->depth_stencil_format = PIPE_FORMAT_Z32_UNORM;
- break;
- }
-
- visual->accum_format = (fOptions & BGL_ACCUM)
- ? PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
-
- visual->buffer_mask |= ST_ATTACHMENT_FRONT_LEFT_MASK;
- visual->render_buffer = ST_ATTACHMENT_FRONT_LEFT;
-
- if (dblFlag) {
- visual->buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
- visual->render_buffer = ST_ATTACHMENT_BACK_LEFT;
- }
-
- if (stereoFlag) {
- visual->buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
- if (dblFlag)
- visual->buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
- }
-
- if ((fOptions & BGL_DEPTH) || (fOptions & BGL_STENCIL))
- visual->buffer_mask |= ST_ATTACHMENT_DEPTH_STENCIL_MASK;
-
- return visual;
-}
-
-
status_t
GalliumContext::CreateScreen()
{
// Set up the initial things our context needs
context->bitmap = bitmap;
context->colorSpace = get_bitmap_color_space(bitmap);
+ context->screen = fScreen;
context->draw = NULL;
context->read = NULL;
context->st = NULL;
- context->api = st_gl_api_create();
+ // Create st_gl_api
+ context->api = hgl_create_st_api();
if (!context->api) {
ERROR("%s: Couldn't obtain Mesa state tracker API!\n", __func__);
return -1;
}
- context->manager = CALLOC_STRUCT(st_manager);
- if (!context->manager) {
- ERROR("%s: Couldn't allocate Mesa state tracker manager!\n", __func__);
- return -1;
- }
- context->manager->get_param = hook_stm_get_param;
+ // Create state_tracker manager
+ context->manager = hgl_create_st_manager(context);
// Create state tracker visual
- context->stVisual = CreateVisual();
- if (context->stVisual == NULL) {
- ERROR("%s: Couldn't create state_tracker visual!\n", __func__);
- return -1;
- }
+ context->stVisual = hgl_create_st_visual(fOptions);
+ // Create state tracker framebuffers
context->draw = hgl_create_st_framebuffer(context);
context->read = hgl_create_st_framebuffer(context);
return -1;
}
- // We need to assign the screen *before* calling st_api create_context
- context->manager->screen = fScreen;
-
// Build state tracker attributes
struct st_context_attribs attribs;
memset(&attribs, 0, sizeof(attribs));
attribs.minor = 0;
//attribs.flags |= ST_CONTEXT_FLAG_DEBUG;
- struct st_api* api = context->api;
-
// Create context using state tracker api call
enum st_context_error result;
- context->st = api->create_context(api, context->manager, &attribs,
- &result, context->st);
+ context->st = context->api->create_context(context->api, context->manager,
+ &attribs, &result, context->st);
if (!context->st) {
ERROR("%s: Couldn't create mesa state tracker context!\n",
break;
}
- FREE(context->stVisual);
+ hgl_destroy_st_visual(context->stVisual);
FREE(context);
return -1;
}
struct st_context *stContext = (struct st_context*)context->st;
- stContext->ctx->Driver.Viewport = hgl_viewport;
-
// Init Gallium3D Post Processing
// TODO: no pp filters are enabled yet through postProcessEnable
context->postProcess = pp_init(stContext->pipe, context->postProcessEnable,
return;
if (fContext[contextID]->st) {
- fContext[contextID]->st->flush(fContext[contextID]->st, 0, NULL);
+ fContext[contextID]->st->flush(fContext[contextID]->st, 0, NULL, NULL, NULL);
fContext[contextID]->st->destroy(fContext[contextID]->st);
}
if (fContext[contextID]->postProcess)
pp_free(fContext[contextID]->postProcess);
- // Delete framebuffer objects
+ // Delete state tracker framebuffer objects
if (fContext[contextID]->read)
delete fContext[contextID]->read;
if (fContext[contextID]->draw)
delete fContext[contextID]->draw;
if (fContext[contextID]->stVisual)
- FREE(fContext[contextID]->stVisual);
+ hgl_destroy_st_visual(fContext[contextID]->stVisual);
if (fContext[contextID]->manager)
- FREE(fContext[contextID]->manager);
+ hgl_destroy_st_manager(fContext[contextID]->manager);
FREE(fContext[contextID]);
}
return B_ERROR;
}
- struct st_api* api = context->api;
-
if (!bitmap) {
- api->make_current(context->api, NULL, NULL, NULL);
+ context->api->make_current(context->api, NULL, NULL, NULL);
return B_OK;
}
if (oldContextID > 0 && oldContextID != contextID) {
fContext[oldContextID]->st->flush(fContext[oldContextID]->st,
- ST_FLUSH_FRONT, NULL);
+ ST_FLUSH_FRONT, NULL, NULL, NULL);
}
// We need to lock and unlock framebuffers before accessing them
- api->make_current(context->api, context->st, context->draw->stfbi,
+ context->api->make_current(context->api, context->st, context->draw->stfbi,
context->read->stfbi);
- if (context->textures[ST_ATTACHMENT_BACK_LEFT]
- && context->textures[ST_ATTACHMENT_DEPTH_STENCIL]
- && context->postProcess) {
- TRACE("Postprocessing textures...\n");
- pp_init_fbos(context->postProcess,
- context->textures[ST_ATTACHMENT_BACK_LEFT]->width0,
- context->textures[ST_ATTACHMENT_BACK_LEFT]->height0);
- }
+ //if (context->textures[ST_ATTACHMENT_BACK_LEFT]
+ // && context->textures[ST_ATTACHMENT_DEPTH_STENCIL]
+ // && context->postProcess) {
+ // TRACE("Postprocessing textures...\n");
+ // pp_init_fbos(context->postProcess,
+ // context->textures[ST_ATTACHMENT_BACK_LEFT]->width0,
+ // context->textures[ST_ATTACHMENT_BACK_LEFT]->height0);
+ //}
context->bitmap = bitmap;
//context->st->pipe->priv = context;
ERROR("%s: context not found\n", __func__);
return B_ERROR;
}
+ context->st->flush(context->st, ST_FLUSH_FRONT, NULL, NULL, NULL);
- // TODO: Where did st_notify_swapbuffers go?
- //st_notify_swapbuffers(context->draw->stfbi);
+ struct hgl_buffer* buffer = hgl_st_framebuffer(context->draw->stfbi);
+ pipe_surface* surface = buffer->surface;
+ if (!surface) {
+ ERROR("%s: Invalid drawable surface!\n", __func__);
+ return B_ERROR;
+ }
- context->st->flush(context->st, ST_FLUSH_FRONT, NULL);
+ fScreen->flush_frontbuffer(fScreen, surface->texture, 0, 0,
+ context->bitmap, NULL);
- struct st_context *stContext = (struct st_context*)context->st;
+ return B_OK;
+}
- unsigned nColorBuffers = stContext->state.framebuffer.nr_cbufs;
- for (unsigned i = 0; i < nColorBuffers; i++) {
- pipe_surface* surface = stContext->state.framebuffer.cbufs[i];
- if (!surface) {
- ERROR("%s: Color buffer %d invalid!\n", __func__, i);
- continue;
- }
- TRACE("%s: Flushing color buffer #%d\n", __func__, i);
+bool
+GalliumContext::Validate(uint32 width, uint32 height)
+{
+ CALLED();
- // We pass our destination bitmap to flush_fronbuffer which passes it
- // to the private winsys display call.
- fScreen->flush_frontbuffer(fScreen, surface->texture, 0, 0,
- context->bitmap, NULL);
+ if (!fContext[fCurrentContext]) {
+ return false;
}
- #if 0
- // TODO... should we flush the z stencil buffer?
- pipe_surface* zSurface = stContext->state.framebuffer.zsbuf;
- fScreen->flush_frontbuffer(fScreen, zSurface->texture, 0, 0,
- context->bitmap, NULL);
- #endif
-
- return B_OK;
+ if (fContext[fCurrentContext]->width != width
+ || fContext[fCurrentContext]->height != height) {
+ Invalidate(width, height);
+ return false;
+ }
+ return true;
}
void
-GalliumContext::ResizeViewport(int32 width, int32 height)
+GalliumContext::Invalidate(uint32 width, uint32 height)
{
CALLED();
- for (context_id i = 0; i < CONTEXT_MAX; i++) {
- if (fContext[i] && fContext[i]->st) {
- struct st_context *stContext = (struct st_context*)fContext[i]->st;
- _mesa_set_viewport(stContext->ctx, 0, 0, 0, width, height);
- st_manager_validate_framebuffers(stContext);
- }
- }
+
+ assert(fContext[fCurrentContext]);
+
+ // Update st_context dimensions
+ fContext[fCurrentContext]->width = width;
+ fContext[fCurrentContext]->height = height;
+
+ // Is this the best way to invalidate?
+ p_atomic_inc(&fContext[fCurrentContext]->read->stfbi->stamp);
+ p_atomic_inc(&fContext[fCurrentContext]->draw->stfbi->stamp);
}
GalliumContext::Lock()
{
CALLED();
- pipe_mutex_lock(fMutex);
+ mtx_lock(&fMutex);
}
GalliumContext::Unlock()
{
CALLED();
- pipe_mutex_unlock(fMutex);
+ mtx_unlock(&fMutex);
}
/* vim: set tabstop=4: */