#include "util/u_debug.h"
#include "softpipe/sp_public.h"
#include "llvmpipe/lp_public.h"
+#include "identity/id_public.h"
+#include "trace/tr_public.h"
#include "cell/ppu/cell_public.h"
+
/* advertise OpenGL support */
PUBLIC const int st_api_OpenGL = 1;
create_screen( struct sw_winsys *winsys )
{
#if defined(GALLIUM_CELL)
- if (!getenv("GALLIUM_NOCELL"))
+ if (!debug_get_bool_option("GALLIUM_NOCELL", FALSE))
return cell_create_screen( winsys );
#endif
if (screen == NULL)
goto fail;
+ /* Finally we have somewhere to inject layers into the stack in a
+ * clean fashion:
+ */
+ if (debug_get_bool_option("GALLIUM_WRAP", FALSE)) {
+ screen = identity_screen_create(screen);
+ }
+
+ if (debug_get_bool_option("GALLIUM_TRACE", FALSE)) {
+ screen = trace_screen_create( screen );
+ }
+
return screen;
fail: